
Sebastian Lague
6 HN recommenders · recommended in 5 months, 2021–2024
17:54 · 2.2M views · Mar 25, 2021
Sebastian Lague explores an ant-inspired algorithm and simulates ant and slime mold behavior, using compute shaders. Source code for both simulations is available.
HN recommends it as a beautiful example of what simple rules and compute shaders can produce, and many commenters were inspired by it.
6 comments from Hacker News
At the time I was lost joy of coding too but I was able to found it again. One key point was to ignore learning new tech if it was not absolutely necessary and focus just creating new things. I think it all started from Sebastian Lague's video which reminded how beautiful coding can be. [ this video ]
Sebastian Lague made an excellent video "Ant and Slime Simulations" which explores how path-finding algorithms can use trails and gradient-based signaling to solve spatial problems: this video
Speaking of ant and slime simulation, this recent video Coding Adventures video was pretty mind blowing: this video (Especially part 2 starting around 10m in).
I love ants and replicating their behavior in code! You might like these projects: "Coding Adventure: Ant and Slime Simulations" by Sebastian Lague: Video: this video Code [LINK] "C++ Ants Simulation 1, First approach" by Pezzza's Work: Video: [LINK] Code: [LINK]
Thanks for sharing this! I have not watched the full video yet but definitely will. Recently got interested in compute shaders thanks to this video: this video and can recommend it to those that want to see a bit of what is possible with compute shaders.