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    8 Bit & '8 Bitish' Graphics-Outside the Box

    GDC Festival of Gaming

    13 HN recommenders · recommended in 18 months, 2018–2026

    YouTube

    1:25:34 · 569K views · Jan 10, 2017

    Mark Ferrari, the LucasArts background artist, explains in a GDC 2016 talk how he draws 8-bit graphics. He covers color cycling and palette shifting to create complex animated scenery without frame animation.

    HN repeatedly recommends it as a master class in limited-palette pixel art and palette cycling, from an artist behind Loom and Monkey Island.

    Games & Game DevelopmentGame history & retro gamingVisual arts, photography & architectureCreative coding & generative art
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    20 comments from Hacker News

    1. @corysamaJan 2025· in “A Pixel Parable”

      Mark was nice enough to invite me to his home studio when I was a new high school grad to talk working in games as an artist. He told me the story of the fight over dithering. I give him strong partial credit for ending up a game engine/art pipeline coder instead and got to thank him after his most excellent GDC presentation on the lost power of palettized textures this video You can see that power in action here [LINK] (Hit show options) [LINK] BTW: Deluxe Paint has been remade in Python if you want to give it a try [LINK]

      Strongly recommendsView on HN
    2. @corysamaJun 2018· in “GrafX2 – a bitmap paint program inspired by Amiga programs”

      If you are here and you haven’t seen Mark Ferrari’s GDC talk, you really should sit down and watch it. He is perhaps the greatest pallete animator of all time. Even if you aren’t familiar with the games he worked on, HN folks have likely seen his gallery of single-image animations linked below. this video [LINK]

      Strongly recommendsView on HN
    3. @imachine1980_May 2022· in “Living Worlds: 8 Bit art animated with palette cycling (2012)”

      this is incredible talk form the Background Artist of monkey island, about 8 bit and explain in details how palette cycling works, and modern way to doing the same more efficiently for modern games. 8 Bit & '8 Bitish' Graphics-Outside the Box this video

      Strongly recommendsView on HN
    4. @chongliFeb 2024· in “How video games use lookup tables”

      He gave one of my favourite GDC talks of all time [1]! I recommend this talk to anyone who is interested in the details and history of working on limited colour palette games! [1] this video

      Strongly recommendsView on HN
    5. @corysamaMay 2019· in “Making a Game Boy Game in 2017”

      Every Deluxe Paint fan out needs to watch this video of the master of that tool explain his craft Mark Ferrari: 8 Bit & '8 Bitish' Graphics-Outside the Box this video

      Strongly recommendsView on HN