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    Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing

    Digital Foundry

    3 HN recommenders · recommended in 3 months, 2021–2025

    YouTube

    40:45 · 915K views · Apr 28, 2021

    Digital Foundry's Alex Battaglia analyzes Metro Exodus Enhanced Edition, the first AAA game built around ray tracing. It covers the new global illumination, emissive lighting, DLSS and performance on AMD and Nvidia hardware.

    HN recommends it as a good overview of what ray-traced lighting changes for developers and players.

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    4 comments from Hacker News

    1. @caconym_Dec 2021· in “Cornell McRay T'Racing”

      Real-time ray traced reflections are an impressive trick, but real-time global illumination is where this tech shines IMO. This Digital Foundry video ( this video ) is a good overview of why this is such a huge leap forward for developers and players alike. Metro: Exodus EE (the game discussed in the video) is the only game I've played that really shows what 'RTX' and similar GPU hardware is capable of, IMO. Even CP77, which was supposed to push modern systems to their limit, feels like its ray tracing and GI stuff is janky and tacked-on.

      RecommendsView on HN
    2. @TiredOfLifeMar 2025· in “Raytracing on Intel's Arc B580”

      Here is a good video by Digital Foundry looking at Metro Exodus Enhanced edition with devtools. Where they show what raytracing is and how it differs from regular lighting. this video simplified tldr: with raytracing you build the environment, designate which parts (like sun, lamps) emit light and you are done. With regular an artist has to spend hours to days adding many fake lightsources to get same result.

      RecommendsView on HN
    3. @MawrOct 2025· in “AMD and Sony's PS6 chipset aims to rethink the current graphics pipeline”

      There's also Metro: Exodus, which the developers have re-made to only support RT lighting. DigitalFoundry made a nice video on it: this video

      RecommendsView on HN
    4. @paavohtlDec 2021· in “Cornell McRay T'Racing”

      Metro Exodus Enhanced Edition uses RT for basically all lighting, doesn't it? this video Same with Minecraft RTX [LINK] Though both still calculate the lighting over several frames, so if you want to be pedantic you could argue that it's not strictly real time.

      CitesView on HN