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    New Voxel Engine Reveal - Crystal Islands Experiment

    John Lin

    2 HN recommenders · recommended in 4 months, 2021–2025

    YouTube

    5:05 · 394K views · May 13, 2021

    John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.

    HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.

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    4 comments from Hacker News

    1. @junonSep 2021· in “The Perfect Voxel Engine”

      For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine. [0] this video

      Strongly recommendsView on HN
    2. @parlortricksJan 2025· in “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”

      John Lins this video Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.

      Strongly recommendsView on HN
    3. @romwellOct 2023· in “MagicaVoxel – A free voxel art editor and interactive path tracing renderer”

      >Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe . There are people who are working in that direction. See this, for example: this video

      CitesView on HN
    4. @CrestwaveMay 2024· in “The Perfect Voxel Engine (2021)”

      Hm, do you have a source for that? It's possible that you're mixing it up with his decision to shelf "micro-voxels" in favor of the traditional, chunkier voxel art style. this video (see pinned comment)

      CitesView on HN