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    Painting a Character with Maths

    Inigo Quilez

    13 HN recommenders · recommended in 15 months, 2021–2025

    YouTube

    24:46 · 458K views · Nov 28, 2020

    Inigo Quilez live-codes a cartoon character painting entirely from math, using signed distance fields in a Shadertoy shader. He explains each step of building the image from formulas.

    HN repeatedly calls it a mind-blowing and accessible introduction to SDFs and procedural art from a master explainer.

    Design, Graphics & Visual MediaCreative coding & generative artComputer graphics & rendering
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    19 comments from Hacker News

    1. @sxpJan 2021· in “Neural Geometric Level of Detail: Real-Time Rendering with Implicit 3D Surfaces”

      If you don't have an understanding of signed distance fields, this video is an amazing demo of their power. There are more videos about the fundamentals of SDFs at [LINK] The interesting thing about this paper is that they replace the mathematical SDF with a neural net that computes SDF_NN(x,y,z) => -1/1 and use this as a compression system for mesh based inputs. This feels like a graphical version of the [LINK] for NN-based text compression.

      Strongly recommendsView on HN
    2. @dgellowApr 2023· in “Simple Pathtracing”

      I see a Inigo Quilez link, I upvote! He's one of those incredible artist-engineer out there always pushing boundaries further and sharing his ideas and techniques publicly. If you have some time today, watch a few of his videos on his youtube channel, it's incredible to see his creation process in action: [LINK] For example, "Painting a character with maths" is mind-blowing and packed with SO MUCH educative content: this video

      Strongly recommendsView on HN
    3. @nighthawk454Dec 2022· in “Signed distance functions in 46 lines of Python”

      Great write up. If anyone wants to explore SDFs more, check out Inigo Quilez - he's a master of this stuff and a great explainer. Painting a Character with Maths: this video And plenty more on his website in article form: [LINK] Finally, Shadertoy, a graphics shader playground where you can see (and try!) a lot of this kind of stuff: [LINK]

      Strongly recommendsView on HN
    4. @kn8aJan 2021· in “2020 Mathematical Art Exhibition”

      This was a mind blowing example of math and art from last year - perhaps the live coding of the method was even more impressive than the outcome: this video

      Strongly recommendsView on HN
    5. @gregsadetskyAug 2021· in “Fishdraw: Procedurally Generated Fish Drawings”

      Agreed. Check out his incredible videos! Such as this mind-blowing one... this video "Painting a Selfie Girl, with Maths"

      Strongly recommendsView on HN