Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO

    Red Martian

    4 HN recommenders · recommended in 13 months, 2014–2026

    YouTube

    29:16 · 14K views · Aug 8, 2013

    A demo of the Symbolics Graphics Division's S-Packages, a Lisp-based 3D color graphics and animation system from the 1980s. It was later used in developing for the Nintendo 64.

    HN cites it as a startling example of how advanced Lisp machine interactive graphics were, often in Lisp and REPL-driven development discussions.

    Computing History & CultureHistory of computingComputer graphics & renderingFunctional programming
    1. 40:19
      Physics in Clojure - Colin SmithClojureTV13K views • 9 years ago
    2. 13:43
      Symbolics Lisp Machine demo Jan 2013Kalman Reti52K views • 13 years ago
    3. 1:31:06
      William Byrd on "The Most Beautiful Program Ever Written" [PWL NYC]PapersWeLove367K views • 9 years ago
    4. 1:09:26
      SymbolicsTalk28June2012Mike Lambert5.7K views • 11 years ago
    5. 30:55
      [JSConfUS 2013] Steven Wittens: Making WebGL DanceJSConf56K views • 13 years ago
    6. 3:36
      elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)Demoscene High-Quality Videos (Annikras)317K views • 15 years ago
    7. 3:47
      Sketchpad, by Dr. Ivan Sutherland with comments by Alan KayDavid Carroll54K views • 19 years ago
    8. 6:22
      Interactive programming Flappy Bird in ClojureScriptBruce Hauman55K views • 12 years ago
    9. 4:54
      Lisp Editing in the 80s - Interlisp SEditthoughtupquick9K views • 9 years ago
    10. 12:56
      Stephen Wolfram's Introduction to the Wolfram LanguageWolfram924K views • 12 years ago
    11. 42:00
      I painted a Landscape with MathematicsInigo Quilez812K views • 4 years ago
    12. 24:46
      Painting a Character with MathsInigo Quilez458K views • 5 years ago
    13. 34:29
      The History of 3D Graphics on the Gameboy Advance | minimmeminimme667K views • 6 years ago
    14. 55:29
      Marco Baringer's SLIME Tutorial Video손주일 (Cecil)33K views • 15 years ago
    15. 5:51
      SGI IRIS 2400 (1985)VintageCG122K views • 16 years ago
    16. 7:08
      How "oldschool" graphics worked Part 1 - Commodore and NintendoThe 8-Bit Guy5.7M views • 11 years ago
    17. 28:00
      APL demonstration 1975Imperial College London111K views • 13 years ago
    18. 1:58:46
      Dynamic Languages Wizards Series - Panel on Language DesignEduardo Cavazos16K views • 14 years ago
    19. 1:12:10
      Practical Common LispGoogle TechTalks98K views • 19 years ago
    20. 1:04:16
      Simon Peyton-Jones: Escape from the ivory tower: the Haskell journeyChurchill College, University of Cambridge170K views • 9 years ago

    15 comments from Hacker News

    1. @loosetypesOct 2018· in “How Lisp Became God's Own Programming Language”

      For whatever reason I really enjoyed the Symbolics graphics and animations demo[0] linked in the article. I was born in the 90s and have constantly heard the narrative that technological progress is getting faster and faster, and that we're currently at the forefront. And then I see something like this. They had basically photoshop before I was even alive!? [0] this video

      Strongly recommendsView on HN
    2. @pjmlpJan 2021· in “On Repl-Driven Programming”

      Be prepared to be amazed with what Xerox PARC and others were doing, while Bell Labs was busy pushing for UNIX. "Eric Bier Demonstrates Cedar" [LINK] "Emulating a Xerox Star (8010) Information System Running the Xerox Development Environment (XDE) 5.0" [LINK] "Documents as User Interfaces Video Demo" [LINK] "SYMBOLICS S-PACKAGES 3D GRAPHICS AND ANIMATION DEMO" this video "Alto System Project: Dan Ingalls demonstrates Smalltalk" [LINK] "Action!, the worlds first dynamic interface builder - 1988" (Interface Builder percursor, written in Lisp) [LINK] "The Interlisp programming environment" [LINK] And the cherry, how Lucid used Lisp ideas for their Energize C++ IDE, including an image based format for AST storage [LINK] [LINK]

      RecommendsView on HN
    3. @hcarvalhoalvesOct 2024· in “The Rise of Worse Is Better (1991)”

      See these demos for the kinds of interactive systems LISP enabled back in the day: [LINK] this video It makes working on VSCode today look like banging rocks together, let alone 30 years ago.

      RecommendsView on HN
    4. @mepianApr 2022· in “The computers used to do 3D animation for Final Fantasy VII in 1996”

      I'm glad the middle screen is explained, Symbolics always gets overshadowed by SGI. If you want to see it in action, watch this: this video

      RecommendsView on HN
    5. @33985868Dec 2022· in “A trip through the Graphics Pipeline”

      You're very welcome. Computer graphics has a very interesting history, and like many things, there's a lot to learn from studying it. Surprisingly, many techniques and principles are still relevant to this day. Thankfully, the Internet is full of documentation, post-mortem accounts and reference implementations to learn more about all this. Here's a bunch of random noteworthy things and references I forgot to link (sorry for potentially digging rabbit holes): The best information tends to come from official documentation detailing almost everything you want to know about the inner workings of systems. Additionally, unofficial community documentation can also be of great quality and complement official sources. The architecture overview posts from Rodrigo Copetti ( [LINK] ) pack a lot of accurate information at a glance, and are a great starting point if a specific topic piques your interest. The Resident Evil 2 microcode post-mortem: [LINK] Improved lighting, reverberation, Dolby surround and MP3 microcodes from Rare: [LINK] H.264 decoding microcode: [LINK] The Reality Signal Processor's programming guide: [LINK] Emulators' progress reports can reveal a lot about the details and intricacies required for accurately replicating these systems' features: [LINK] is one such amazing source of information, but all other major emulation efforts have equally interesting content. Transparency sorting of surfaces ( [LINK] ) is a hard problem to solve for traditional scanline renderers (

      CitesView on HN