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    Walls, Floors, & Ceilings

    UncommentatedPannen

    3 HN recommenders · recommended in 3 months, 2017–2018

    YouTube

    37:23 · 386K views · May 28, 2017

    Pannenkoek explains how Super Mario 64 handles wall, floor and ceiling collisions, including triangles, normal vectors, quarter steps and out of bounds. It is a detailed 37-minute technical walkthrough of the game's physics.

    Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

    Games & Game DevelopmentSpeedrunning, glitches & game hackingGame programming & engines
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    3 comments from Hacker News

    1. @dEnigmaOct 2017· in “A Comprehensive Super Mario Bros. Disassembly”

      That's nothing! He has two videos on walls, floors and ceilings, each longer than half an hour (and both of them extremely interesting) Part 1: this video Part 2: [LINK]

      Strongly recommendsView on HN
    2. @tehzSep 2018· in “'Super Mario Bros.' speedrunner hits nearly inhuman 4:55 world record”

      See also his four part series (course, really) on wall, ceiling, and floor interactions: this video [LINK] [LINK] [LINK] It's amazing how engrossing they are.

      Strongly recommendsView on HN
    3. @rjeliMay 2017· in “Jailbreaking Super Mario World to Install a Hex Editor and Mod Loader [video]”

      Pannenkoek just released a glorious 37 minute video on sm64 mechanics: this video And if you have never watched speed runs, Summoning Salt has a fascinating series on world record progressions in popular games: [LINK]

      RecommendsView on HN