Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    TasBlock at AGDQ 2017: TASBot

    TASVideosChannel

    3 HN recommenders · recommended in 5 months, 2019–2025

    YouTube

    58:44 · 398K views · Jan 16, 2017

    A recording of the TASBot block at Awesome Games Done Quick 2017, where a robot plays games via tool-assisted speedruns, including Super Mario 64 and Portal on an SNES via arbitrary code execution, and ending with a Twitch Plays segment. It showcases console exploits and creative hardware hacking.

    HN commenters rate it a great GDQ watch and point to its feats, such as streaming video and Skype through controller ports, as inspiring hacks.

    Games & Game DevelopmentSpeedrunning, glitches & game hacking
    1. 9:01
      Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)SethBling4.3M views • 11 years ago
    2. 44:40
      DCEmu Reviews - 27C3 - Chaos Communication Congress 2010 - fail0verflow - FULL VIDEO1KIND Reviews47K views • 15 years ago
    3. 5:58
      MarI/O - Machine Learning for Video GamesSethBling12M views • 11 years ago
    4. 1:12:43
      Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022Games Done Quick564K views • 4 years ago
    5. 36:41
      TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154Games Done Quick6M views • 10 years ago
    6. 6:08
      Super Mario World: Arbitrary Code Injection At AGDQ 2014, Performed Liveinvalidation225K views • 12 years ago
    7. 2:29
      [TAS] Super Mario World "Arbitrary Code Execution" in 02:25.19 by MasterjunMasterjun3943K views • 12 years ago
    8. 7:45
      [TAS] Pokémon Yellow - Arbitrary Code ExecutionMrWint598K views • 9 years ago
    9. 6:31
      SNES Code Injection -- Flappy Bird in SMWSethBling3M views • 10 years ago
    10. 3:15
      [TAS] [Obsoleted] GBC Pokémon: Yellow Version "arbitrary code execution" by Fracta[...] in 03:14.15TASVideosChannel154K views • 13 years ago
    11. 24:39
      SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]pannenkoek20125.5M views • 10 years ago
    12. 24:56
      The Legend of Zelda: Ocarina of Time Speedrun in 22:38, live at AGDQ2013CosmoSpeedruns1.9M views • 13 years ago
    13. 22:21
      Reverse emulating the NES to give it SUPER POWERS!suckerpinch1.1M views • 8 years ago
    14. 9:34
      New NES Tetris Technique: Faster Than Hypertapping!aGameScout5.1M views • 5 years ago
    15. 5:22:14
      The Complete History of the A Button ChallengeBismuth2.4M views • 3 years ago
    16. 1:03:28
      "Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]Double Fine569K views • 11 years ago
    17. 11:55
      Super Mario World Credits Warp ExplainedFrieze638K views • 11 years ago
    18. 31:37
      How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica5.2M views • 6 years ago
    19. 53:44
      Console Hacking 2016 (33c3)media.ccc.de166K views • 9 years ago
    20. 44:11
      27c3: Console Hacking 2010 (en)Christiaan00833K views • 15 years ago

    5 comments from Hacker News

    1. @zer01Jun 2022· in “Super Mario Bros. 3: “Game End Glitch” in 00:00.216”

      I absolutely love speed runs and think they’re a great expression of the hacker mentality. To take a subtle bug in something like a physics engine and bend it to your will to eek out another 5s save off the world record is absolutely fascinating. Not to mention things like TASBot which always makes a great GDQ watch this video and got me interested in speed running in the first place!

      Strongly recommendsView on HN
    2. @pdkl95Nov 2019· in “NaN Gates and Flip FLOPS”

      LOL... from "Reverse emulating the NES to give it SUPER POWERS!"[1] (which is insa^Wbizza^Wa very creative hack): "The cartridge is the dual of the Nintendo." [1] [LINK] edit: for a very impressive variation on the SMW "joke" in [1], I recommend this[2] video of TASbot streaming Skype realtime to [2xNES, SNES+SuperGameBoy] through the controller ports . [2] this video

      Strongly recommendsView on HN
    3. @gmuecklFeb 2025· in “Diablo hackers uncovered a speedrun scandal”

      He was the public figure for TASBot and TASVideos for a while (see [LINK] ). TASBot is really a beautiful idea to help visualize what tool assisted speedruns are doing via the controller button lights in TASBot's hands. I think DwangoAC and TASBot represented the TAS community at multiple events, not just GDQ. Tool assisted speedruns are remarkable to me because creating the authoring tools is hacking in the classic sense. And then there's the sheer insanity of exploiting broken game logic to gain arbitrary code execution solely via controller inputs. The most elaborate demonstration of this that I know of was given at AGDQ 2017, eventually injecting a video player into Zelda on SNES and streaming the video through the controller port: this video Ars Technica went into a little more detail about that feat: [LINK]

      RecommendsView on HN
    4. @memcoNov 2021· in “Zig monthly, October 2021: Games, gamedev, Elixir, tools and more”

      I'm quite amazed how resilient games are to this. Like how SMB1 for the NES is capable of things like the minus worlds where you're more or less playing levels that don't exist because the game doesn't expect you to be reading memory past a certain point, but as long as the values are valid, it can still use it to some degree. There's more extreme situations like Super Mario Land 2 for the Game boy where it's possible for the game to present it's own memory on the screen and if you understand how it works you can do things like ask the game to execute the ending sequence [0]. At it's most extreme a series of TASes was presented in 2017 wherein multiple different hardware systems were linked together via RCEs in different games to make a VOIP streaming setup from a bunch of consoles that don't actually have internet connections [1]. I'm sure there's all kinds of reasons this kind of UB is undesirable, and could be hazardous in some environments, but people have also done some really cool stuff with it! [0]: [LINK] [1]: this video

      CitesView on HN
    5. @Dylan16807Apr 2022· in “Portal for Apple II (2017)”

      Assuming you're fine with using a $1 chip to make a TCP<->controller adapter, then you can make it work on SNES. this video

      CitesView on HN