Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    How to walk through walls using the 4th Dimension [Miegakure: a 4D game]

    [mtbdesignworks {Miegakure, 4D Toys}]

    4 HN mentions · mentioned in 4 months, 2014–2017

    YouTube

    3:32 · 2.2M views · Aug 27, 2014

    A short explainer showing what walking through walls would look like with movement in a fourth spatial dimension, using the 4D puzzle game Miegakure.

    HN links it in discussions of 4D visualization and Miegakure as an intuitive demonstration of the fourth dimension.

    Games & Game DevelopmentGame designRecreational & visual mathIndie game development
    1. 0:51
      Hyperbolica: A Non-Euclidean Adventure [Old Trailer]CodeParade662K views • 6 years ago
    2. 31:51
      Visualizing the 4d numbers Quaternions3Blue1Brown5.6M views • 8 years ago
    3. 30:55
      [JSConfUS 2013] Steven Wittens: Making WebGL DanceJSConf56K views • 13 years ago
    4. 1:01:40
      Four Dimensional Maths: Things to See and Hear in the Fourth Dimension - with Matt ParkerThe Royal Institution3.1M views • 11 years ago
    5. 25:13
      Thinking outside the 10-dimensional box3Blue1Brown3.2M views • 9 years ago
    6. 19:49
      Let’s go whaling: Tricks for monetising mobile game players with free-to-playPocketGamerbiz758K views • 10 years ago
    7. 42:00
      I painted a Landscape with MathematicsInigo Quilez812K views • 4 years ago
    8. 9:32
      Disney's Practical Guide to Path TracingWalt Disney Animation Studios914K views • 10 years ago
    9. 31:07
      Crafting A Tiny Open World: A Short Hike PostmortemGDC Festival of Gaming521K views • 6 years ago
    10. 58:59
      GuiltyGearXrd's Art Style : The X Factor Between 2D and 3DGDC Festival of Gaming711K views • 11 years ago
    11. 1:25:34
      8 Bit & '8 Bitish' Graphics-Outside the BoxGDC Festival of Gaming569K views • 9 years ago
    12. 24:46
      Painting a Character with MathsInigo Quilez458K views • 5 years ago
    13. 4:01
      Spherical Geometry Is Stranger Than Hyperbolic - Hyperbolica Devlog #2CodeParade1.8M views • 6 years ago
    14. 48:27
      Jonathan Blow: Game design: the medium is the messageCreativeMornings HQ119K views • 13 years ago
    15. 1:11:48
      Math Encounters -- Five Balls, Two Hands: The Patterns of Juggling -- Colin Wright (Presentation)National Museum of Mathematics33K views • 14 years ago
    16. 24:26
      The Beauty of Bézier CurvesFreya Holmér2.2M views • 5 years ago
    17. 21:46
      Surface-Stable Fractal Dithering Explainedrunevision647K views • 1 year ago
    18. 17:54
      Coding Adventure: Ant and Slime SimulationsSebastian Lague2.2M views • 5 years ago
    19. 37:23
      Walls, Floors, & CeilingsUncommentatedPannen386K views • 9 years ago
    20. 26:13
      Animation Bootcamp: An Indie Approach to Procedural AnimationGDC Festival of Gaming787K views • 9 years ago

    4 comments from Hacker News

    1. @p1eskSep 2015· in “Aphantasia: A life without mental images”

      The test in the article was extremely easy for me, I guess I can visualize better than most people (I had no idea some people have trouble with that). It's funny, because I've considered myself to be an "auditory" person. Something I tried to visualize recently, and found quite challenging, was trying to remember this video: this video I watched it a couple of years ago, and last night I replayed it in my head, but with great difficulty.

      CitesView on HN
    2. @tomericoAug 2014· in “How to walk through walls using the 4th dimension [video]”

      The plane exists - it is passing through the character body (perpendicular to the ground) and parallel to the desert, grass border in the example video. You can see when the 4D rotation occurs there, that in that plane, everything stays constant (e.g. rocks stay there, trees, etc.) You just look at the objects from different angles as it rotates. Edit: Link to the relevant point in the video - this video

      CitesView on HN
    3. @garaetjjteAug 2017· in “Automatic Mapping of NES Games with Mappy”

      Aren't 3D games already 2D, as they are just projecting 3D world onto 2D plane? Alternatively, taking 2D intersection of 3D world would lead to something like 2D/3D mode of Miegakure: this video

      CitesView on HN
    4. @PulcinellaApr 2017· in “The World of Miegakure”

      For those wondering, Miegakure is a not-yet-released 4D puzzle platformer. Think Flatland but as a 4D video game. this video

      CitesView on HN