Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    DOOM: Behind the Music

    GDC Festival of Gaming

    4 HN recommenders · recommended in 5 months, 2017–2023

    YouTube

    1:00:57 · 1.8M views · Aug 22, 2017

    Mick Gordon's GDC 2017 session on composing the Doom (2016) soundtrack. He details his compositional process, production techniques and the experimental instrument and synth design behind the music.

    HN raves about it as one of the best conference talks, showing a master's creative process and sound design.

    Arts, Comedy, Music & FilmMusic theory, synthesis & productionGame designGame programming & engines
    1. 10:23
      Andrew Sorensen Keynote: "The Concert Programmer" - OSCON 2014O'Reilly157K views • 12 years ago
    2. 1:30:33
      We Play Doom With John RomeroIGN854K views • 12 years ago
    3. 1:00:12
      Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)GameSpot76K views • 15 years ago
    4. 26:13
      Animation Bootcamp: An Indie Approach to Procedural AnimationGDC Festival of Gaming787K views • 9 years ago
    5. 59:47
      Failing to Fail: The Spiderweb Software WayGDC Festival of Gaming570K views • 8 years ago
    6. 1:00:34
      Pitfall: A Classic Game PostmortemGDC Festival of Gaming63K views • 10 years ago
    7. 59:03
      Classic Game Postmortem: FalloutGDC Festival of Gaming301K views • 9 years ago
    8. 1:07:26
      Procedurally Crafting Manhattan for Marvel's Spider-ManGDC Festival of Gaming89K views • 7 years ago
    9. 1:04:25
      Practical CreativityGDC Festival of Gaming355K views • 9 years ago
    10. 56:03
      The Early Days of id SoftwareGDC Festival of Gaming165K views • 10 years ago
    11. 2:28
      iMUSE Demonstration 2 - Seamless TransitionsPeter Silk (KestrelPi)37K views • 16 years ago
    12. 57:43
      Classic Game Postmortem: Alone in the DarkGDC Festival of Gaming27K views • 8 years ago
    13. 1:05:45
      Classic Game Postmortem - Another WorldGDC Festival of Gaming25K views • 7 years ago
    14. 1:25:34
      8 Bit & '8 Bitish' Graphics-Outside the BoxGDC Festival of Gaming569K views • 9 years ago
    15. 31:00
      Exploring the Tech and Design of NoitaGDC Festival of Gaming288K views • 6 years ago
    16. 1:22:13
      HandmadeCon 2016 - History of Software Texture Mapping in GamesMolly Rocket15K views • 9 years ago
    17. 31:07
      Crafting A Tiny Open World: A Short Hike PostmortemGDC Festival of Gaming521K views • 6 years ago
    18. 1:17:43
      'Diablo': A Classic Game PostmortemGDC Festival of Gaming1.1M views • 10 years ago
    19. 13:35
      The Marvel Symphonic UniverseEvery Frame a Painting8M views • 10 years ago
    20. 1:17:43
      Diablo: Original Game Developmentjon d12K views • 9 years ago

    5 comments from Hacker News

    1. @epiccolemanMay 2023· in “Show HN: I've built a spectrogram analyzer web app”

      Mick Gordon did some fun hidden spectrogram imagery in the Doom 2016 soundtrack. He talks about that and plenty of other cool stuff in his talk at the 2017 GDC conference. One of my favorite conference talks ever, he did so much cool experimentation to get the sounds he used on the soundtrack, and watching his talk is one of those moments where you really get to see a master of his craft let loose and explain his process. this video

      Strongly recommendsView on HN
    2. @agentwigglesNov 2022· in “My full statement regarding DOOM Eternal”

      This is really disappointing to read. Mick's soundtrack was a huge part of making DOOM 2016 and Eternal such great experiences. His talk at GDC where he goes into some of the process of creating the soundtrack is fantastic, so much fun to see the creativity he brought to the game's music. this video The next DOOM will be a little less DOOMy without him.

      Strongly recommendsView on HN
    3. @paultNov 2017· in “Audio Design Deep Dive: Scoring Wolfenstein II with the Baschet sonic sculptures”

      Here's one of the instruments from the Baschet workshop: [LINK] Mick Gordon–who scored the previous Wolfenstein game–did a great presentation on the instrument design for the Doom 2016 soundtrack, which is in my opinion one of the best (the best?) game soundtracks of all time: this video

      Strongly recommendsView on HN
    4. @acomjeanMay 2020· in “Learn sound theory with an acclaimed synth company”

      I had a dx7 in college. Its an FM synth, an from the little diagrams on the top, it was fascinating. I could make my own sounds, but I never could get the time to get programming (beyond detuning the sound and doubling it to make a "fatter" sound, the dx7 had a gray matter mod chip). Lamentably in the 90s information about this stuff was harder to come by, plus the 2 line led screen to input things wasn't ideal. You can see the top of the keyboard images here: [LINK] But the internet abounds with sound making tools! ableton has a synth basics online class/demo kind of thing: [LINK] visual programing sound machines in pd [LINK] Also the GDC talk by the sound designer of doom (the new one). He's using sine wave, and a bunch of effects boxes (some in parallel) to generate all those sounds. There is also a sound morph tool they used to combine sounds with a chainsaw sound... The talk starts a couple minutes in after a doom sound trailer thing: this video

      RecommendsView on HN
    5. @acomjeanNov 2020· in “Dusk is a 90s style shooter from the mind of a teenager (2016)”

      Doom came out right when I left univeristy. Loved that game. I like the new Dooms too. I think they're fun. Way more "doom like" than anything else I've played since. The "New Doom" music/sound producer gave a pretty good GDC one hour talk about the music came about. Some fun stories there ( the sound easter egg story was fun). Its more than about just the sound, its about process and change. this video

      RecommendsView on HN