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    Pitfall: A Classic Game Postmortem

    GDC Festival of Gaming

    2 HN recommenders · recommended in 3 months, 2021–2024

    YouTube

    1:00:34 · 63K views · Jul 21, 2016

    David Crane's 2011 GDC postmortem of Pitfall, the classic Atari 2600 game. He explains how he created the game under the severe hardware limits of the console.

    Recommended as an entertaining, technical look at squeezing a game into a tiny Atari 2600, told by the original developer.

    Games & Game DevelopmentGame history & retro gamingGame programming & enginesGame design
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    3 comments from Hacker News

    1. @netmareApr 2024· in “Inside the Super Nintendo cartridges”

      David Crane, the creator of Pitfall, explains it all very nicely in a GDC Classic Game Postmortem [1]. I'm linking at the relevant timestamp, but the whole video is pure Atari 2600 goodness. The full Postmortems playlist is quite enjoyable too. I particularly liked the talks about the original Deus Ex, Myst, Loom, Adventure, Marble Madness, Ms. Pac-Man, Paperboy, Lemmings, and more. I find these videos very soothing and nostalgic. Got to rewatch them now... [1]: this video

      Strongly recommendsView on HN
    2. @canthonytucciMay 2021· in “How Atari 2600 Game Pitfall Builds Its World”

      this video the GDC post-mortem of pitfall has some more info, and I found it pretty entertaining. I think the whole series is worth watching if you like this sort of stuff.

      RecommendsView on HN
    3. @asgeirNov 2021· in “In C, how do you know if the dynamic allocation succeeded?”

      You can find a number of technical deep-dives for classic video game consoles where people have had do deal with very limited resources. This video springs to mind as one example: this video

      CitesView on HN