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    Cities: Skylines | Power, Politics, & Planning: Episode 1: Parking

    donoteat01

    3 HN recommenders · recommended in 6 months, 2019–2021

    YouTube

    13:30 · 136K views · Jul 9, 2018

    The first episode of a Cities: Skylines series on urban politics and planning, focused on parking. It uses the game to show how parking minimums shape cities, drawing on Donald Shoup's book The High Cost of Free Parking.

    HN recommends it as a clear illustration of how parking requirements produce car-centered, unwalkable American urban design.

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    7 comments from Hacker News

    1. @CalRobertJan 2020· in “Toyota will transform 175-acre Japan site into a ‘prototype city of the future’”

      "everything is just closer together over here." It's not "just" close together like it happened. The US has made it illegal to build human-scale dense neighbourhoods for 50% years. Parking minimums, density restrictions, street width minimums, LOS (level of service) planning, etc. all combined to make the US an unwalkable, uncyclable, unenjoyable place to be a human. As a reward the US gets about 35,000 people a year killed by drivers, and many many more indirectly through lung disease, cancer, obesity, etc. as well as parents terrified to let their kids ride a bike. Lots of free parking though. This is a fantastic series illustrating the effect of urban design policy in the US this video

      Strongly recommendsView on HN
    2. @CalRobertAug 2019· in “The Mobility Trap: Why We'll Never Fix Congestion by Speeding Up Traffic”

      Addendum - this video (shared recently in another HN discussion) is a _fantastic_ illustration of the problems of parking minimums, made with Cities: Skylines this video

      Strongly recommendsView on HN
    3. @q_andrewJun 2021· in “SimCities and SimCrises (2017)”

      For those who are interested in similar discourse, I recommend these cities skylines videos from youtube user donoteat01: this video They are sarcastic tutorials on how to worsen your Skylines cities enough to qualify as a realistic North American metro area. If the mic quality bothers you, skip to the newer videos.

      RecommendsView on HN
    4. @itronitronJul 2019· in “How Sydney destroyed its trams for love of the car”

      some readers may be interested in this video which discusses the impact of accommodating cars in cities >> this video

      RecommendsView on HN
    5. @PfhreakOct 2019· in “Report: Young adults more likely to live with parents than spouses”

      Building new buildings still displaces people, and in many cases the new buildings do not replace the existing affordable units with an equivalent number of affordable units. Even if they do keep parity, the people need to be moved out (and moved around) for years, and finding section 8 housing can be a challenge. Moving can be costly and exhausting. Even if you do move back into the same neighborhood after construction is complete and your rent isn't impacted too much (which is not a super common outcome), it's likely the community around you has changed. Gentrification increases the costs of basic food, clothing, and other resources in your area. You're local diner might be replaced with a wagyu beef slinging $15 hamburger joint. It's doing brisk business, but you can't afford to eat there. Your old dinged and dented grocery store or market stall is now a fancy Whole Foods. That's not to say it's impossible to build or improve neighborhoods, but it's also not so easy as 'just build more on top of existing units.' The disruption and displacement of hundreds or thousands of lives for years is significant. There's a healthy debate around how best to deal with this -- do we just bite the bullet and build a TON of housing all at once? Do we try to preserve the residency of the people currently living there and build up opportunistically? Do we try to decommodify housing altogether to remove the incentives that lead to this situation? (If we priced housing based on how well it pr

      CitesView on HN