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    Cover of Thoughtful Interaction Design

    Thoughtful Interaction Design

    Jonas Löwgren, Erik Stolterman · 2007

    Design & UX
    Open LibraryAmazon
    Stats for nerds
    2recommend
    4mentions
    3people
    2011–2019years
    75% recommend25% neutral

    Mentions per year

    201120122013201420152016201720182019

    What Hacker News says

    1. __mApr 2019
      I think looking at other solutions won’t limit your creativity when you are conscious about this potential framing. It might even give you a new perspective, a requirement that you neglected, it could have a synergetic effect. Just like a todo list might constrain you to thinking about lists if you don’t question every assumption you make. I really like the book „thoughtful interaction design“ by Jonas Löwgren
      thread
    2. __mOct 2016
      A meta book about the process "Thoughtful interaction design" Löwgren, Stolterman
      thread
    3. arkitaipMay 2011
      IMHO you first need to understand design, its various sub fields (i.e. typography, colors, layout), user experience design/interaction design/usability, and finally how all of this applies to the web. You can learn the basics by reading books but the only way to truly understand and master is by study this things in the world and by practicing them. Start thinking about design, analyze it in your daily life, do your own makeovers of sites you use, design a blog theme, etc, etc.

      As for web typography, you want to check of the latest generation of font embedding because that's where the real magic's at. The most known web font solutions are: CSS3 (font-face), typeface.js, cufon, flir, sifr, Google Font API, Typekit.

      Here's a list of quality books on design and typography:

          A History of Graphic Design
          Before & After Page Design
          Designing Brand Identity
          Emotional Design: Why We Love (or Hate) Everyday Things
          Graphic Design Solutions
          How Designers Think
          Information Dashboard Design: The Effective Visual Communication of Data
          Making and Breaking the Grid: A Graphic Design Layout Workshop 
          The Complete Manual of Typography
          The Designer's Guide to Color Combinations
          The Elements of Graphic Design: Space, Unity, Page Architecture, and Type
          The Elements of Typographic Style
          The New Typography
          The Visual Display of Quantitative Information
          Thinking with Type: A Primer for Designers
          Typography Workbook: A Real-World Guide to Using Type in Graphic Design 
      	
      Books on web design:

          About Face 3: The Essentials of Interaction Design
          Ambient Findability: What We Find Changes Who We Become  
          Bulletproof Web Design
          Cascading Style Sheets: The Definitive Guide
          Designing Web Usability
          Designing With Web Standards
          Designing the Obvious: A Common Sense Approach to Web Application Design
          Designing the User Interface: Strategies for Effective Human-Computer Interaction
          Don't Make Me Think: A Common Sense Approach to Web Usability
          Homepage Usability: 50 Websites Deconstructed
          Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
          Information Architecture: Blueprints for the Web  
          Interaction Design: Beyond Human-Computer Interaction
          Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems
          The Essential Guide to User Interface Design
          The Inmates Are Running the Asylum
          Thoughtful Interaction Design: A Design Perspective on Information Technology
          Web Form Design: Filling in the Blanks
      thread
    4. ctbeiserFeb 2013
      Having self-taught myself a lot about design, let me give you a few pointers.

      The number one rule is that you have to start paying attention to the design of everything. Don Norman's "The Design of Everyday Things" is a good start on developing this, and you really shouldn't miss it. But this applies to everything: when something's nice, figure out why. Notice typefaces, and form a mental library so you can identify them.

      It's a bit of an odd path, but I'll also suggest, since you're interested in interactive systems, reading several great Human Interface Guidelines. Apple's OS X ones are my favorite (You might even want to get an older version, because they're a bit more general), but the Nokia Meego ones are worth a look too. Most others are too mediocre to teach you anything though.

      Some other books I have to suggest: Bringhurtst's "The Elements of Typographic Style." Definately read some kind of lighter treatment of type first, so you know humanists from geometrics, serifs from sans, high and low contrast, and so forth, but if you want to really get it, this is the book. If you go in knowing that some of what he's saying is opinion, this is the book you need to read.

      The Universal Principles of Design: It's really not the best book, and there's some things, like the readability research, that's actually just complete crap, but it's an alright, quick overview of a few dozen concepts. If you understand the concepts in it, skip it, but as a first intro, you could do worse.

      The Humane Interface: Other than Raskin's whining about the Canon Cat not being a hit for slightly too long, it's got some interesting concepts that all designers should understand.

      Thoughtful Interaction Design: This one's very theoretical, and very heavy reading; it's really about a way to view the design process, and how it proceeds, more than it is about how to design. Don't read it until you've done a few projects.

      The Visual Display of Quantitative Information: This is a great book on presenting information. Just ignore the ridiculous stuff about minimizing ink, and think of it as minimizing the cognitive load.

      For a quick overview of a couple interesting concepts, you might try method.ac, reading the wikipedia pages on Fitt's Law and http://worrydream.com/#!/MagicInk and trolling through http://informationarchitects.net/blog/.

      Stay away from ux.stackexchange.com, news.layervault.com, PSDtuts, et. c. It's almost all crap, about tools rather than actual designing. In general (very much in general), if a blog post on design is short, it's crap, 95% of the time.

      thread

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