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    Cover of Interaction design

    Interaction design

    Helen Sharp, Yvonne Rogers, Jenny Preece · 1991

    "Interaction Design: beyond human-computer interaction, 2nd edition covers a wide range of issues, topics, and paradigms that go beyond the traditional scope of human-computer interaction (HCI). Using state-of-the-art examples, it covers psychological and social aspects of users, interaction styles, user requirements, design approaches, usability and evaluation, traditional and future interface paradigms, and the role of theory in informing design. Topics are grounded in the design process and presented in an integrated and coherent way. The book focuses on how to design interactive products that enhance and extend the way people communicate, interact and work."--Jacket.

    Design & UX
    Open LibraryAmazon
    Stats for nerds
    2recommend
    3mentions
    3people
    2010–2013years
    67% recommend33% neutral

    Mentions per year

    2010201120122013

    What Hacker News says

    1. erikpukinskisDec 2013
      No, I'm talking about a wide range of prototypes, from paper prototypes to experience prototypes to barely-functional HTML prototypes that only test one small aspect of your app, to small native apps that you throw away that let you test various aspects of your design that need to be mocked up more fully.

      Finally, towards the very end you might do a few variations within your fully realized native app, but that kind of prototyping is extraordinarily expensive and 90% of your design questions should be answered by that point.

      The output of a good design process should include dozens of vastly different looking prototypes, in totally different mediums, each of which helped answer key design questions.

      A good introduction to this's stuff is Rogers, Preece and Sharp's "Interaction Design". My personal favorite for diving into the breadth of design techniques is Brenda Laurel's "Design Research".

      thread
    2. oostevoApr 2010
      This was an excellent article.

      I've dabbled in this field in my job, but I don't have any real training, so I've had to teach myself.

      The classic text in this field is _The Design of Everyday Things_, by Donald Norman.[1] Also very useful is _Interaction Design_.[2] The first is a very quick read (it's only about 200 pages, and not very technical), while the second is a textbook intended for use in university courses on HCI.

      I've found both very valuable in trying to figure out how users approach things without any formal cognitive science or HCI training.

      [1] http://www.amazon.com/Design-Everyday-Things-Donald-Norman/d... [2] http://www.amazon.com/Interaction-Design-Beyond-Human-Comput...

      thread
    3. ArnorDec 2013
      Thank you. Links for reference:

      http://www.amazon.com/Interaction-Design-Beyond-Human-Comput...

      http://www.aculei.net/~ams/textbooks/Interaction%20Design.pd...

      http://www.amazon.com/Design-Research-Perspectives-Brenda-La...

      thread

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