Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    Flexible Muscle-Based Locomotion for Bipedal Creatures

    Goatstream

    1 HN recommender · recommended in 8 months, 2017–2022

    YouTube

    5:21 · 1.9M views · Nov 25, 2013

    A 2013 research demo of simulated bipedal creatures whose natural gaits are found by optimizing muscle-based controllers, with no motion capture or keyframe animation. It shows physics-based walking and running emerging from musculoskeletal models.

    HN cites it as an earlier, smoother precedent whenever new learned-locomotion or simulated-walking work appears.

    Design, Graphics & Visual MediaAnimation & visual effectsRoboticsComputer graphics & rendering
    1. 5:10
      Computational Design of Mechanical CharactersDisneyResearchHub3.9M views • 13 years ago
    2. 9:32
      Disney's Practical Guide to Path TracingWalt Disney Animation Studios914K views • 10 years ago
    3. 1:06
      Atlas | Partners in ParkourBoston Dynamics17M views • 5 years ago
    4. 2:42
      Atlas, The Next GenerationBoston Dynamics41M views • 10 years ago
    5. 17:54
      Coding Adventure: Ant and Slime SimulationsSebastian Lague2.2M views • 5 years ago
    6. 0:30
      Parkour AtlasBoston Dynamics13M views • 8 years ago
    7. 7:22
      ANIME ROCK, PAPER, SCISSORSCorridor Digital5.2M views • 3 years ago
    8. 0:39
      More Parkour AtlasBoston Dynamics17M views • 7 years ago
    9. 23:02
      Did We Just Change Animation Forever?Corridor Crew3.5M views • 3 years ago
    10. 1:51
      Google's DeepMind AI Just Taught Itself To WalkInsider Tech11M views • 9 years ago
    11. 3:13
      The Inner Life of the Cell AnimationXVIVO Scientific Animation4.8M views • 15 years ago
    12. 16:06
      ANIME ROCK, PAPER, SCISSORS 2Corridor Digital1.3M views • 3 years ago
    13. 2:09
      Introducing WildCatBoston Dynamics41M views • 13 years ago
    14. 26:13
      Animation Bootcamp: An Indie Approach to Procedural AnimationGDC Festival of Gaming787K views • 9 years ago
    15. 4:09
      Evolved Virtual Creatures (1994)karlsims43K views • 6 years ago
    16. 46:37
      GPUs to Mars: Full-Scale Simulation of SpaceX's Mars Rocket EngineinsideHPC Report126K views • 11 years ago
    17. 2:53
      Atlas Goes Hands OnBoston Dynamics2.5M views • 2 years ago
    18. 3:32
      Teaching Robots New BehaviorsToyota Research Institute88K views • 3 years ago
    19. 25:22
      The Fastest Maze-Solving Competition On EarthVeritasium25M views • 3 years ago
    20. 5:36
      Automatic Bullseye, MOVING DartboardMark Rober24M views • 9 years ago

    8 comments from Hacker News

    1. @npilkApr 2021· in “Discovering Diverse Athletic Jumping Strategies”

      Very interesting. I guess it shouldn't be too surprising that the Fosbury Flop seems to be the optimal high jump method, even if it wasn't developed until the 1960s. I didn't see the link to the video with animations at first! It's here in case anyone else missed it: [LINK] Which made me revisit this classic: this video

      RecommendsView on HN
    2. @elihuAug 2021· in “Tesla Announces a Humanoid Robot “Tesla Bot””

      I would hope that they can use a framework that's general enough to adapt to other form factors. So, making a humanoid is a way of giving themselves a difficult enough initial problem that they're less likely to be fooled by early success: the humanoid robot will have to self-balance, walk, open doors, and do a lot of the complex things that humans do without thinking in order to be considered a minimum-viable product. In the long run if this pans out, I'd expect to see farming and weeding hexapods, equipment-hauling centaurs, wheeled platforms with arms for getting around office spaces, construction bots with long-fingered hands and asymmetrical multi-jointed appendages, and so on. If the AI has a general capacity for motor-skill learning, then you can just give it whatever body is most optimal for the task at hand. I'm reminded of this video on training an AI to walk through simulation: this video

      CitesView on HN
    3. @rzzztAug 2022· in “Java in the Browser”

      There is a paper on two-legged animals learning different methods of walking: this video (or [LINK] for the slightly better known "music video" version). Soda Constructor's wikipedia page also links to a 3D applet named "Springs World 3D", I was playing with that one back in the day.

      CitesView on HN
    4. @anotheryouJul 2017· in “Google's DeepMind AI just taught itself to walk”

      Clearly needs some energy constraint factored in to look less like monty python :) I also wonder if the gravity is realistic. A similar video from 2013: this video Looks much smoother, because of muscle and nerve simulations. At 0:55 you can see the generations learning how to walk.

      CitesView on HN
    5. @ameliusJul 2020· in “Researchers simulate a quadruped robot crossing a balance beam”

      Since we have machine-learning based walking models for several years now, see e.g. [1] or [2], I'm wondering why walking isn't yet a solved problem by now (?) [1] this video [2] [LINK]

      CitesView on HN