Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    Making Metagun

    Nizzotch

    2 HN recommenders · recommended in 4 months, 2010–2015

    YouTube

    6:39 · 763K views · Aug 23, 2010

    A timelapse of Notch (Markus Persson) making Metagun, a game built from scratch in 48 hours for Ludum Dare 18. It shows the whole coding session sped up.

    HN holds it up as a vivid example of focused game-jam productivity, and it has been used to demystify programming for students and inspire tools for recording coding sessions.

    Games & Game DevelopmentIndie game developmentGame programming & enginesSoftware practice, open source & careers
    1. 5:51
      Creating Prelude of the ChamberedNizzotch475K views • 15 years ago
    2. 18:32
      Notch Coding Minicraft!simme337269K views • 14 years ago
    3. 1:07:22
      HandmadeCon 2015 - Pat WyattMolly Rocket33K views • 10 years ago
    4. 1:13:51
      Handmade Hero Day 001 - Setting Up the Windows BuildMolly Rocket465K views • 11 years ago
    5. 3:02
      Cave game tech testNizzotch11M views • 17 years ago
    6. 37:34
      Zach Oakes - Making Games at Runtime with ClojureClojureTV31K views • 11 years ago
    7. 1:43:46
      Handmade Hero Day 021 - Loading Game Code DynamicallyMolly Rocket83K views • 11 years ago
    8. 14:06
      Tomorrow Corporation Tech Demoretrogameinternals107K views • 3 years ago
    9. 1:15:51
      Jonathan Blow - How to program independent games - CSUA SpeechAlexandre Franco190K views • 13 years ago
    10. 59:47
      Failing to Fail: The Spiderweb Software WayGDC Festival of Gaming570K views • 8 years ago
    11. 19:49
      Let’s go whaling: Tricks for monetising mobile game players with free-to-playPocketGamerbiz758K views • 10 years ago
    12. 27:56
      Unity DOTS vs Handbuilt: Sample ProjectNick Caston687K views • 6 years ago
    13. 26:13
      Animation Bootcamp: An Indie Approach to Procedural AnimationGDC Festival of Gaming787K views • 9 years ago
    14. 1:55:24
      Ideas about a new programming language for games.Jonathan Blow530K views • 12 years ago
    15. 31:07
      Crafting A Tiny Open World: A Short Hike PostmortemGDC Festival of Gaming521K views • 6 years ago
    16. 44:10
      Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013Dutch Game Garden386K views • 12 years ago
    17. 58:39
      Tim Ewald - Clojure: Programming with Hand ToolsClojureTV48K views • 12 years ago
    18. 2:49:19
      John Carmack Keynote - Quakecon 2013IGN101K views • 13 years ago
    19. 52:54
      Antichamber: An Overnight Success, Seven Years In The MakingGDC Festival of Gaming129K views • 11 years ago
    20. 1:41:38
      Mock Interview with Shawn McGrathMolly Rocket45K views • 9 years ago

    4 comments from Hacker News

    1. @wallflowerJan 2015· in “Ask HN: I'm going to present technology jobs to 400 16yo,what should I tell them?”

      First, congratulations! I would demystify the process of creation. Show them your wireframes, your pencil sketches, talk about the business v. creative push and pull. Make it interactive - break them into groups of 2-3 each for 5 min and show them Notch's time-lapse in the background on projector while you have them work on exercises in ideation - what would their game be? what would the levels, characters, and challenges be. They don't have to present - just get them comfortable with the first step of creation - putting it on 'scratch' paper. If you have time, deconstruct Flappy Bird. The scrolling left to right background v. making the bird move. How the object detection is greatly simplified when you have only one coordinate to detect (y-bird and y-pipeTop/y-pipeBottom). How adding gravity to the bird (downward velocity) allows you to fly the bird. "Making Metagun" by Notch this video "Creating Prelude of the Chambered" by Notch [LINK]

      RecommendsView on HN
    2. @chopsAug 2014· in “Notch programming a Doom-like in Dart”

      Notch's Ludum Dare video for Metagun ( this video ) was inspiration for a series of scripts I now use for clients and my own entertainment purposes (for some loose definition of "entertainment"). It's a series of shell scripts I use that screencap videos of coding and set them to music (so, for example, rendering a 48-hour coding competition to a 5-minute song, or as I more typically do for clients, render the development process down to a few minutes for them to watch in fast-time how their development was done). It's called watchmecode ( [LINK] ) and I just have to do ./make-av-video.sh /path/to/video.mpg /path/to/song.mp3 And it does the rest, and outputs it to "done.mp4" The result is something that looks like this: [LINK] (disclaimer, I've plugged this before on HN: [LINK] )

      RecommendsView on HN
    3. @hjalleOct 2010· in “Productivity Tips for Programmers”

      So basically, premature optimization sucks. Don't search for a solution of a problem that doesn't exist. If you spend lots of time writing the same code: optimize that. If you dont do that, dont optimize it. I think lots of people belive that its some kind of magic that made Sergey, Larry and all the other successful programmers successful. this video <-- There you got productivity by Notch (Minecraft creator for those who dont know). Its like three seconds of twitter, 30 minutes for food and some sleep, for a total of 48h. Actually that makes me take back the idea of the magical thing, since the magic seems to be complete dedication to the task you are supposed to do.

      CitesView on HN
    4. @thebigshaneFeb 2012· in “Hackathons are nonsense”

      Watching `notch` live-code is also very popular. [1]: this video Making Metagun [2]: [LINK] Making MiniCraft [3]: [LINK]

      CitesView on HN