Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    HandmadeCon 2015 - Pat Wyatt

    Molly Rocket

    2 HN recommenders · recommended in 4 months, 2016–2023

    YouTube

    1:07:22 · 33K views · May 23, 2016

    Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

    HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

    Games & Game DevelopmentGame programming & enginesIndie game developmentTech pioneers & interviews
    1. 1:41:38
      Mock Interview with Shawn McGrathMolly Rocket45K views • 9 years ago
    2. 1:11:48
      HandmadeCon 2015 - Mike ActonMolly Rocket102K views • 10 years ago
    3. 1:13:51
      Handmade Hero Day 001 - Setting Up the Windows BuildMolly Rocket465K views • 11 years ago
    4. 2:49:19
      John Carmack Keynote - Quakecon 2013IGN101K views • 13 years ago
    5. 1:49:07
      I Shot You First: Networking the Gameplay of Halo: ReachGDC Festival of Gaming58K views • 8 years ago
    6. 59:38
      8 Frames in 16ms: Rollback Networking in Mortal Kombat and Injustice 2GDC Festival of Gaming95K views • 7 years ago
    7. 29:59
      John Carmack's keynote at Quakecon 2013 part 4Kostiantyn Kostin139K views • 13 years ago
    8. 1:43:46
      Handmade Hero Day 021 - Loading Game Code DynamicallyMolly Rocket83K views • 11 years ago
    9. 6:39
      Making MetagunNizzotch763K views • 16 years ago
    10. 59:47
      Failing to Fail: The Spiderweb Software WayGDC Festival of Gaming570K views • 8 years ago
    11. 1:22:13
      HandmadeCon 2016 - History of Software Texture Mapping in GamesMolly Rocket15K views • 9 years ago
    12. 42:30
      RustConf 2018 - Closing Keynote - Using Rust For Game Development by Catherine WestRust Programming Language152K views • 8 years ago
    13. 1:04:04
      Overwatch Gameplay Architecture and NetcodeGDC Festival of Gaming196K views • 7 years ago
    14. 19:49
      Let’s go whaling: Tricks for monetising mobile game players with free-to-playPocketGamerbiz758K views • 10 years ago
    15. 1:26:39
      QuakeCon 2011 - John Carmack KeynoteQuakeCon Official295K views • 15 years ago
    16. 1:15:51
      Jonathan Blow - How to program independent games - CSUA SpeechAlexandre Franco190K views • 13 years ago
    17. 1:11:59
      Intro to C on Windows - Day 1Molly Rocket371K views • 11 years ago
    18. 27:10
      IRDC US 2015 - Brian Bucklew, Data-Driven Engines of Qud and SproggiwoodLogo “ND” Surströmming39K views • 11 years ago
    19. 31:00
      Exploring the Tech and Design of NoitaGDC Festival of Gaming288K views • 6 years ago
    20. 18:32
      Notch Coding Minicraft!simme337269K views • 14 years ago

    4 comments from Hacker News

    1. @gameswithgoJun 2018· in “Diablo devolved – magic behind the 1996 computer game”

      What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars this video

      RecommendsView on HN
    2. @andaiOct 2023· in “MMO Architecture: clients, sockets, threads and connection-oriented servers”

      See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: this video He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great [LINK]

      RecommendsView on HN
    3. @evilturnipMay 2022· in “Foundations of Game Engine Development”

      There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: this video

      CitesView on HN
    4. @xjayAug 2016· in “The Making of Warcraft (2012)”

      He was at HandmadeCon 2015 [1] where they talked about the network code/design in games he had worked on, and various subjects relating to the gaming industry. This article was referenced at Gamasutra a few days ago, to which his response was that he should blog more. [2] [1] HandmadeCon 2015 - Pat Wyatt this video [2] Patrick Wyatt [LINK]

      CitesView on HN