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    SmoothLifeL

    Tim Hutton

    4 HN recommenders · recommended in 9 months, 2012–2022

    YouTube

    3:37 · 312K views · Oct 9, 2012

    Tim Hutton's demonstration of SmoothLifeL, a continuous version of Conway's Game of Life using floating point values. It shows gliders traveling in any direction, rotating pairs, and elastic cord-like structures, with config details to run it yourself.

    HN points to it whenever Game of Life or cellular automata come up, as the best visual example of a mesmerizing continuous-domain alternative.

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    10 comments from Hacker News

    1. @sandworm101Apr 2020· in “Game of Life, Simulated in the Game of Life (2012) [video]”

      Must see evolution of GOL: "SmoothLife is a family of rules created by Stephan Rafler. It was designed as a continuous version of Conway's Game of Life - using floating point values instead of integers." this video [LINK]

      Strongly recommendsView on HN
    2. @yesenadamJan 2022· in “29-year-old Conway conjecture settled”

      Toffoli[0] & Margolus’[1] Cellular Automata Machines (1987) is the CA bible, I guess. Andrew Adamatsky edited the encyclopedic Cellular Automata (2018). Ed Fredkin's[2] stuff on reversible CA is fascinating. Gerard Vichniac[3] wrote some great papers in the 80s, e.g. Simulating Physics with Cellular Automata (1984). Kenichi Morita[4] papers. Rudy Rucker[5] has written a lot of stuff on 1 and 2D CA, and worked as a CA programmer. Etc. There are a lot of papers. The very common finite element method of solving differential equations and PDEs is basically the same thing as CA - see e.g. Anderson's Computational Fluid Dynamics . Attractors and approximations for lattice dynamical systems by Shengfan Zhou, 2002. 1954's Studies of Nonlinear Problems by Fermi, Ulam, Pasta, featuring a 1D CA. [LINK] Noether's theorem comes up frequently - that every symmetry of the system corresponds to a conservation law.[6] Smooth Life is Stephan Rafler's very cool version of CGOL with every discrete aspect turned into a continuous one.[7] [0] [LINK] [1] [LINK] [LINK] [2] [LINK] [3] [LINK] [4] [LINK] [5] [LINK] [6] [LINK] [7] best video of SmoothLife this video [LINK] This slideshow by Rafler contains the best, most complete explanation of it I've found: [LINK] Shadertoy version [LINK]

      RecommendsView on HN
    3. @kjeetgillJun 2018· in “Show HN: Yagol, a Game of Life sandbox built with React.js”

      If you're mesmerized by the "Game of Life" like I am your going to enjoy the Continuously Domain versions like smooth life. Check out the video[0], and an implementation in python[1] on HN. [0]: this video [1]: [LINK]

      RecommendsView on HN
    4. @TazeTSchnitzelMay 2014· in “Show HN: HTML5 Game of Life in 24-bit RGB”

      24 parallel games combined in a way indecipherable to normal human eyes isn't terribly interesting to me. I find SmoothLife more interesting: this video

      RecommendsView on HN
    5. @hughlomasOct 2012· in “Conway's Game of Life, using floating point values instead of integers”

      Good job. Any idea why using the parameters specified in the video description of this video do not seem to replicate the output of the video? [LINK] I tried the same parameters in the version downloadable at [LINK] and it did not seem to produce similar output to the video either.

      CitesView on HN