Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    3D Gaussian Splatting - Why Graphics Will Never Be The Same

    IndividualKex

    3 HN recommenders · recommended in 4 months, 2023–2026

    YouTube

    2:12 · 2M views · Aug 31, 2023

    A two-minute explainer of 3D Gaussian Splatting, the rendering technique from a 2023 research paper. It outlines why it could change how 3D graphics are made.

    HN uses it as a quick, non-expert primer whenever Gaussian splatting comes up.

    Design, Graphics & Visual MediaComputer graphics & rendering
    1. 21:46
      Surface-Stable Fractal Dithering Explainedrunevision647K views • 1 year ago
    2. 19:09
      A Better Default Colormap for Matplotlib | SciPy 2015 | Nathaniel Smith and Stéfan van der WaltEnthought178K views • 11 years ago
    3. 17:40
      3D Gaussian Splatting! - ComputerphileComputerphile273K views • 2 years ago
    4. 30:55
      [JSConfUS 2013] Steven Wittens: Making WebGL DanceJSConf56K views • 13 years ago
    5. 9:32
      Disney's Practical Guide to Path TracingWalt Disney Animation Studios914K views • 10 years ago
    6. 3:53:11
      Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]Freya Holmér1.9M views • 5 years ago
    7. 1:13:50
      The Continuity of SplinesFreya Holmér1.9M views • 3 years ago
    8. 4:14
      Computer Color is Brokenminutephysics4.3M views • 11 years ago
    9. 24:26
      The Beauty of Bézier CurvesFreya Holmér2.2M views • 5 years ago
    10. 27:27
      Faking RTX Global Illumination vs. RTX | 100% Ray-Traced Game, Pt 1Gamers Nexus260K views • 7 years ago
    11. 14:28
      Superpositions, Sudoku, the Wave Function Collapse algorithm.Martin Donald764K views • 6 years ago
    12. 2:13
      Brigade 3.0 preview - Real-time path tracingicelaglace439K views • 12 years ago
    13. 1:22:13
      HandmadeCon 2016 - History of Software Texture Mapping in GamesMolly Rocket15K views • 9 years ago
    14. 58:59
      GuiltyGearXrd's Art Style : The X Factor Between 2D and 3DGDC Festival of Gaming711K views • 11 years ago
    15. 17:54
      Coding Adventure: Ant and Slime SimulationsSebastian Lague2.2M views • 5 years ago
    16. 29:51
      Refterm v2 - Resource usage, binary splat, glyph sizing, and moreMolly Rocket68K views • 5 years ago
    17. 1:25:34
      8 Bit & '8 Bitish' Graphics-Outside the BoxGDC Festival of Gaming569K views • 9 years ago
    18. 6:52
      Brigade 3 real-time path tracingSam Lapere (Supergastrocnemius)89K views • 13 years ago
    19. 16:43
      Blender 3.0 Beginner Tutorial - Part 1Blender Guru9.3M views • 4 years ago
    20. 42:00
      I painted a Landscape with MathematicsInigo Quilez812K views • 4 years ago

    5 comments from Hacker News

    1. @KerrickStaleyJan 2026· in “Gaussian Splatting – A$AP Rocky Helicopter Music Video”

      This 2-minute video is a great intro to the topic this video I think this tech has become "production-ready" recently due to a combination of research progress (the seminal paper was published in 2023 [LINK] ) and improvements to differentiable programming libraries (e.g. PyTorch) and GPU hardware.

      RecommendsView on HN
    2. @spsesk117Dec 2023· in “Gaussian Explosion”

      I am a complete layman in the world of complex computer graphics programming and research, but I have an interest in it as someone who enjoys playing computer games. I really enjoyed this succinct YouTube video on the topic, for those interested in a primer: this video

      RecommendsView on HN
    3. @qwertoxOct 2023· in “Gsplat: CUDA accelerated rasterization of gaussians with Python bindings”

      This week I saw a YouTube video which left me impressed regarding Gaussian Splatting. [LINK] I got it recommended because I watched the following video: this video Both are worth watching if one didn't know it exists.

      RecommendsView on HN
    4. @willis936Oct 2023· in “4D Gaussian Splatting for Real-Time Dynamic Scene Rendering”

      Youtube recommended this video to me, which concisely explains splatting. Information necessary for trade is there but the trade is left to the viewer. The key drawback that isn't highlighted is that you need a physical space to be a close approximation of what you want to render. So if you want to make a few counter strike maps based off of your workplace (not recommended) then this would be a good technology, but if you want to make an open world on an alien planet you're likely better off with traditional rendering. this video

      CitesView on HN
    5. @ghostly_sMay 2024· in “Show HN: Maps and Splats – Mashup of 3D tile maps with Gaussian Splats”

      > [1] 2 min intro to 3D Gaussian splatting: this video I don't know what the hell a "gaussian splat" is and I have to say this video did not help at all.

      CriticalView on HN