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    Cover of Python for Kids

    Python for Kids

    Jason R. Briggs · 2012

    Python for Kids brings Python to life and brings you into the world of programming. For kids aged 10+ (and their parents). The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

    ProgrammingComputer Science
    Open LibraryAmazon
    Stats for nerds
    12recommend
    22mentions
    20people
    2010–2024years
    64% recommend36% neutral

    Mentions per year

    20102012201420162018202020222024

    What Hacker News says

    1. rhbroloSep 2024
      A general good orientation resource for children and teenagers is https://www.bbc.co.uk/bitesize . Loots of cool, interactive guides there, interesting articles, all to help them find their way easier. You will find all the subjects contained in the education plans in the UK. Texts are amazing, guides are well structured and there are some great videos.

      Other than that, it all depends on which part he'll like more if he starts......graphics, coding, game assets, level design and so on.. by the time he figures that out, he'll be able to pick a game engine for "adults" (for example, Unity)

      1. These game engines claim to be kid and beginner friendly: - https://www.kodugamelab.com - https://www.cocos.com/en/

      2. Python is a solid all-rounder, future-proof skill

      Here are some free resources:

      - https://github.com/pygamelib/pygamelib - https://kidspython.com - https://wiki.python.org/moin/BeginnersGuide/Programmers - https://www.geeksforgeeks.org/python-for-kids/ - good starting point with general Py guidelines for kids. - https://github.com/mytechnotalent/Python-For-Kids - very cool free book

      3. Playing Minecraft, Roblox, beamNG, or any other game that supports mods & user made goodies. It's a good place to start building something in that environment. This can even bring some money if the idea becomes popular among the game's community.

      4. The Hardware side of things

      - building STEM games - with countless of gadgets, toys and other crazy devices out there. ( ex: Osobots ) These may become a bit expensive quite fast, but rewards on this path are surely worth it - on the CyberSecurity side, there are some cool little gadgets that can run all kinds of clever games - pwnagochi (a tamagochi pet that eats wi-fi to stay happy and needs to be fed), FlipperZero ( https://lab.flipper.net/apps/category/games ) - Internet of Things - ( https://github.com/microsoft/IoT-For-Beginners )

      -- smart devices, PCBs, chips, sensors that can make "dumb" objects smart (instructables.com) -- IoT will revolutionize the gaming industry by changing the way players interact with a virtual world. -- gamification of activities in other industries to make them easier to learn/understand/do

      5. Last, but not least, there are many other areas of game development

      - mobile games - browser games (HTML Canvas games, or crazy 3d JavaScript libraries)

      Some extra resources - might be a bit off-topic, but maybe you'll find something interesting

      - https://github.com/HollyAdele/awesome-programming-for-kids - https://github.com/yrgo/awesome-educational-games - https://learn.khanacademy.org/khan-academy-kids/

      Hope this helps, good luck !

      thread
    2. rhbroloSep 2024
      A great general resource for children and teenagers is BBC Bitesize (<https://www.bbc.co.uk/bitesize>). It offers lots of cool, interactive guides and interesting articles across a variety of subjects, including those relevant to game development. The texts are well-written, the guides are well-structured, and there are some great videos. Some concepts might be easier to understand even for adults, why not ?

      Once your kid discovers an area of interest within game development, such as graphics, coding, game assets, or level design, they can start exploring more specialized tools and resources. For example, if they're interested in coding, they might consider a kid-friendly game engine like:

          <https://www.kodugamelab.com>
          <https://www.cocos.com/en/>
      
      Eventually, they can move on to more advanced game engines like Unity.

      Game Development with Python and Mods

      Python is a versatile and widely-used programming language that's great for beginners. Here are some free resources to help kids get started with Python:

          <https://github.com/pygamelib/pygamelib>
          <https://kidspython.com>
          <https://wiki.python.org/moin/BeginnersGuide/Programmers>
          <https://www.geeksforgeeks.org/python-for-kids/> - A good starting point with general Python guidelines for kids.
          <https://github.com/mytechnotalent/Python-For-Kids> - A very cool free book
      
      Playing games like Minecraft, Roblox, or BeamNG that support mods and user-made content can also be a great way to get started with game development. This allows kids to experiment with building and creating within an existing game environment. This can even lead to earning money if their creations become popular within the game's community.

      Hardware and Cybersecurity in Game Development

      The hardware side of game development offers exciting possibilities for kids and teens. Here are a few areas to explore:

          Building STEM games: Numerous gadgets, toys, and devices can be used to create interactive games.  This is a good start for getting into Robotics. Ozobot, Beebot, Evollve. Keep in mind that some of these tools can be expensive, but the learning rewards can be significant.
      
          Cybersecurity games: Gadgets like Pwnagotchi (a Tamagotchi-like pet that "eats" Wi-Fi) and Flipper Zero (<https://lab.flipper.net/apps/category/games>) with its collection of hacking-themed games can introduce kids to cybersecurity concepts in a fun and engaging way. These tools can help them understand how games interact with networks and devices.
      
          Internet of Things (IoT): IoT is transforming how we interact with the world and has huge potential in game development. Kids can learn to use smart devices, PCBs, chips, and sensors to create interactive games and "smart" objects (<instructables.com>). Here's a resource to get started: <https://github.com/microsoft/IoT-For-Beginners>
         
        IoT opens up exciting possibilities for game development, such as:
      
          - Revolutionizing player interaction with virtual worlds.
          - Gamifying activities in other industries to make them more engaging and easier to learn.
      
        Other Areas in Game Dev
      
          - beyond what I already mentioned, there are many other interesting and exciting paths to take. Consider checking:
      
          Mobile game development: Creating games for phones and tablets.
          Browser game development: Building games that can be played directly in a web browser using technologies like HTML Canvas (<https://github.com/servercharlie/awesome-html5gamedev>) or crazy 3D JavaScript libraries.
      
      Additional Resources - might become useful along the way

         Awesome Gamedev: <https://github.com/Calinou/awesome-gamedev>
         Awesome Programming for Kids: <https://github.com/HollyAdele/awesome-programming-for-kids>
         Awesome Educational Games: <https://github.com/yrgo/awesome-educational-games>
         Khan Academy Kids: <https://learn.khanacademy.org/khan-academy-kids/>
      thread
    3. HenryBemisFeb 2024
      I don't (anymore). But I do suggest to friends and colleagues the book "Python for Kids" when they ask me about a book to a (potentially useful) programming language so they can get their kids to do something more than watch vids on YT, with a computer.
      thread
    4. sebgJan 2023
      Python for Kids

      https://nostarch.com/python-kids-2nd-edition

      I've heard really great things about this book.

      ////

      The other one is "How to Think Like a Computer Scientist, Learn Python 3"

      https://openbookproject.net/thinkcs/python/english3e/"

      which is used by Art of Problem Solving for their "Introduction to Programming with Python" class (https://artofproblemsolving.com/school/course/python1)

      thread
    5. philjohnSep 2018
      I've recently been introducing my son to programming, and it was so much more difficult just to choose the best starting language.

      When I started in the mid to late 80's as a child, we had a Commodore 128 and it was Basic or nothing. I also remember typing in those program listings, getting annoyed they didn't work, realising I'd transcribed something wrong, then when it was working making changes.

      We then moved onto a 386 and I gravitated towards QBasic (and later TurboBasic because you could use the mouse and compile to an exe)

      With my son, I ended up searching high and low, umming and ahhing, and in the end I found the spiritual successor to those computer magazines with program listings in a Python for Kids book that takes them step-by-step (a little like the Commodore manual did) introducing concepts and eventually getting you to build a game.

      I think a lot of the wonder about computers that seems to have waned is because we're all older and not looking at it through the same lens, true, computers are far more ubiquitous now, but learning that you can tell it what to do and are only limited by your imagination is still incredibly powerful to a child.

      thread
    6. tmalyJun 2018
      I would start with something less abstract, more concrete to start. I have a 4 year old who picked up the ability to program this simple mouse to navigate the maze and find the cheese. If I try to go too abstract, you can see the eyes glazing over.

      I was at a steam fair last weekend, and they had the OhBot, a programmable robot face, on display. It is programmed with what appeared to be a version of Scratch. You could control the head, mouth, and eyes with the track pad and keys. Kids were really into that and there was quite a line at that table.

      Thinkfun also has a good board game to teach programming logic called Code Master Programming Logic Game.

      If you really do want to go a more abstract route, I would start with the Python for Kids book by Jason Briggs. Once he gets through that, get the Python Crash Course next and work through the 3 problems in that book. It has one where you make a Django app with a user login.

      thread

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