
The authors present an unusual attempt to publicize the field of Complex Dynamics, an exciting mathematical discipline of respectable tradition that recently sprang into new life under the impact of modern computer graphics. Where previous generations of scientists had to develop their own inner eye to perceive the abstract aesthetics of their work, the astounding pictures assembled here invite the reader to share in a new mathematical experience, to revel in the charm of fractal frontiers.
https://www.springer.com/gp/book/9781461283492
https://www.springer.com/gp/book/9783540158516
Two other books that I think are good (but which are for general audiences) are AK Dewdney's Magic Machine which has a chapter about L Systems: https://www.amazon.com/Magic-Machine-Handbook-Computer-Sorce...
And Computers, Pattern, Chaos, and Beauty by Clifford Pickover: https://www.amazon.com/Computers-Pattern-Beauty-Clifford-Pic...
* I was a beta tester and original 3rd party developer for the Mac, in '83, a year before the Mac's release; (Everything was written in assembly at that point.)
* I worked for DeVanney & Mandelbrot on their original Fractal Mathematics publication, the work later became the book Beauty of Fractals.
* Back when the Mac was new and there were many DOS GUIs floating around, before Windows 3.1 became the standard, I wrote the "official" in-house DOS GUI for AT&T internal use. I wrote that in '88, and it was their in-house GUI for about 5 years.
* I co-wrote the video subsystems for both the 3D0 and the original PlayStation. That was a two very different adventures.
* I was on the first Tiger Woods PSX Golf game dev team, the one with the South Park animation (for reals accidentally) left on the published CD. I wrote the front-end using an opinionated framework I made, which went on to be used by several E.A. titles.
* I was director of research for the first Internet Live Video Infrastructure provider. Wrote code that got patented, stewarded the patent process, produced live shows. This was '99.
* Worked in VFX on some milestone films, such as Chronicles of Narnia, both as a digital artist and as a financial analyst. Two Oscars were won during my time at R&H. I was doing an MBA at the same time my later period there. I wrote a production resources forecasting system that would be called a deep learning trained algorithm today, but I wrote it in 2001. Used on 9 major release features.
* I created, patented, and went bankrupt trying to commercialize what are now called deep fakes. I was too early, with a working patented system in '08. Financial crisis plus no one believed the tech was possible at that time, and those that did wanted to do porn, which I & my team refused to produce. That was hard, 'cause it worked, but humans are like cats...
* After that I was principal engineer on a globally leading enterprise FR system. Did that for 7 years to dig out of bankruptcy. That was stressful and I quit 1.5 years ago.
Yeah, I'm both lucky and overly ambitious. I'm currently taking a boatload of DL/ML & Docker/K8 classes, preparing to make something that combines my history and skills.