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    Jordan Mechner

    jordanmechner.com · Personal blog · on HN since 2008

    Jordan Mechner, creator of Prince of Persia and Karateka, shares his game development journals, books, and graphic novels.

    Visit blogRSSHN submissions
    GamesHistoryRetro Computing
    What HN says

    HN commenters link it for his development journals and books on making Karateka and Prince of Persia, recommending them as history even outside game development.

    Stats for nerds
    84HN people shared it
    33linked in comments
    1.7Kstory points
    Jun 2026last shared
    2010people per year2026

    Top posts on HN

    1. 1
      A 30th anniversary note to Prince of Persia fans
      2 people · 448 points · first shared 2019 · 96 comments on HN
    2. 2
      The Making of Prince of Persia (2011) [pdf]
      2 people · 302 points · first shared 2016 · 70 comments on HN
    3. 3
      Siri meets Eliza
      1 person · 254 points · first shared 2011 · 29 comments on HN
    4. 4
      The Making of Prince of Persia [pdf]
      1 person · 245 points · first shared 2022 · 49 comments on HN
    5. 5
      A platform-jumping prince – History of Prince of Persia's 1990s Ports
      2 people · 191 points · first shared 2025 · 39 comments on HN
    6. 6
      Prince of Persia source code documentation [1989] [pdf]
      3 people · 73 points · first shared 2009 · 15 comments on HN
    7. 7
      Development Journal for Price of Persia
      10 people · 65 points · first shared 2009 · 14 comments on HN
    8. 8
      The Making of Prince of Persia
      2 people · 60 points · first shared 2009 · 9 comments on HN
    9. 9
      Making of Prince of Persia now available as an ebook
      2 people · 45 points · first shared 2011 · 14 comments on HN
    10. 10
      Prince of Persia Source Code
      1 person · 11 points · first shared 2022 · Discussion on HN

    What HN people wrote when they linked it

    • rendxAug 2025

      Mentioned in the article, the journals by original game designer Jason Mechner are a great piece of history, about growing up, finding one's own path. Recommend, even if you're not into game development!

      https://www.jordanmechner.com/en/books/the-making-of-karateka/

      https://en.wikipedia.org/wiki/Jordan_Mechner

      "Reading them transports me back to that place and time. We all knew this was an exciting new industry, but I don't think we had any clue what it was going to turn into during our careers. There were no schools, no books, no theories covering what we were doing. Everyone was just figuring it out on their own. Following Jordan's creative path is a great example of how to go with your own gut instinct. It's also a great inspiration, showing how persistence and determination can lead to unexpected and wonderful results." -- Will Wright

    • NatsuNov 2010

      Another good one:

      http://jordanmechner.com/old-journals/page/4/

      July 18, 1985

      Driving me to the airport, Tomi said:

      "I think you should pursue screenwriting. Go for it."

      I was surprised and asked her why. She said that Broderbund is a really nice, warm, friendly place to work, but for programmers it’s actually not that great a deal. The older ones, like Chris and David, are starting to get scared, because programming’s the only marketable skill they have, and it’s a young man’s game. The new crop of kids coming up are willing to work harder and cheaper, and don’t have girlfriends or families yet to cut into their working hours. And nobody knows how long the games market will be around, or what it’ll be like next year.

      I never would have thought of it quite like that.

    • fancy_pantserAug 2017

      There was a site, gamepitches.com, that wanted to archive these types of documents but it only existed for a few years. Here's a Wayback Machine link to the document archive: https://web.archive.org/web/20150406082704/http://www.gamepitches.com/game-designs/

      Some classic design documentation is available for Karateka and Prince of Persia by the creator: http://www.jordanmechner.com/backstage/journals/

      Gamasutra postmortems are a good resource for modern games. They don't usually have design documents but they often talk about their plans and how they had to change during development: http://www.gamasutra.com/features/postmortem/

    • maryrosecookMar 2011

      This series is fascinating. Loads of stories about weird hacks to make the graphics cleaner, to up the polygon count, to make the animation more cartoonish, writing a dialect of Lisp to define the gameplay.

      Related: an article about making Ratchet and Clank using some Jak and Daxter rendering code which Naughty Dog basically gave Insomniac for free. http://www.gamasutra.com/view/feature/2842/postmortem_insomniac_games_.php?print=1

      Another great series: Jordan Mechner's diary about making the original Prince of Persia.

      http://jordanmechner.com/category/old-journals/

    • phodoJan 2016

      Here are a couple of additional things to read if you liked those:
      * Jordan Mechner - of Prince of Persia / Karateka [1]
      * Ready Player One - fiction - but in the same vein [2]

      [1]
      Jordan's website w general links: http://www.jordanmechner.com/

      The Making of Karateka - 1982- 1985 : http://www.amazon.com/Making-Karateka-Journals-1982-1985/dp/1480297232/

      The Making of Prince of Persia - Journals 1985-1993: http://www.amazon.com/Making-Prince-Persia-Journals-1985/dp/1468093657/

      [2]
      Ready Player One - http://www.amazon.com/Ready-Player-One-Ernest-Cline/dp/0307887448

    • thirdhafApr 2012

      Of course, you need only go to the horse's mouth. [1]

      It's been posted before but Jordan, the creator of both Karateka and Prince of Persia, has a wonderful series of journals documenting his travails with video games and the movie industry. [2] As part of this he has a detailed description of his trek out to California and a lot of details on technical obstacles that make you thankful to live in the second decade of the third millennium.

      [1] http://jordanmechner.com/wp-content/uploads/1989/10/popsource009.pdf

      [2] http://jordanmechner.com/

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