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    Mario Zechner

    badlogicgames.com · Personal blog · on HN since 2010

    Mario Zechner is the creator of the libGDX game framework and writes about Java game development, mobile tooling and Android quirks.

    Visit blogHN submissions
    GamesMobile & AppleProgramming
    What HN says

    HN commenters link it for libGDX roadmap updates, notes on RoboVM and Xamarin, and an explanation of touch event flooding on mobile.

    Stats for nerds
    17HN people shared it
    16linked in comments
    453story points
    Apr 2016last shared
    2011people per year2016

    Top posts on HN

    1. 1
      How I sent 300k emails through Github's API in a matter of minutes
      1 person · 196 points · first shared 2013 · 47 comments on HN
    2. 2
      LibGDX 1.0 released
      1 person · 171 points · first shared 2014 · 34 comments on HN
    3. 3
      Initial Thoughts on Android 2.3 from a Game Developer's Perspective
      2 people · 49 points · first shared 2010 · 11 comments on HN
    4. 4
      The JVM – A Viable Platform For (Mobile) Games?
      1 person · 14 points · first shared 2013 · 2 comments on HN
    5. 5
      First RoboVM app approved by Apple
      2 people · 4 points · first shared 2013 · Discussion on HN
    6. 6
      Show HN: Source for Quantum, ambient RTS with massive unit counts
      1 person · 4 points · first shared 2015 · Discussion on HN
    7. 7
      Kek or how I’ll waste my free time going forward
      2 people · 3 points · first shared 2016 · 1 comments on HN
    8. 8
      LibGDX 1.9.4, August 21 by Mario
      1 person · 3 points · first shared 2016 · Discussion on HN
    9. 9
      RoboVM is no more, what now?
      2 people · 2 points · first shared 2016 · Discussion on HN
    10. 10
      Libgdx will go 1.0 next weekend
      1 person · 2 points · first shared 2014 · Discussion on HN

    What HN people wrote when they linked it

    • yareallyOct 2012

      If I could possibly offer an alternative to MonoGame, perhaps try libgdx game framework with MonoTouch. Libgdx is a very well developed framework for Java, but the creator has also put together guides on how to use it with Monotouch.

      How to guides:

      http://www.badlogicgames.com/wordpress/?p=2602

      http://www.badlogicgames.com/wordpress/?p=2450

      http://www.badlogicgames.com/wordpress/?p=2454

      http://www.badlogicgames.com/wordpress/?p=2457

      http://www.badlogicgames.com/wordpress/?p=2459

      There was also a discussion about using J2objc (http://code.google.com/p/j2objc/) in order to port it to iOS: http://www.badlogicgames.com/wordpress/?p=2593

    • talklittleMar 2014

      Speaking of RoboVM, sounds like it is making very good progress [1]. And can't beat its price of free.

      LibGDX is using RoboVM these days instead of Xamarin, due to the price. Also anecdotally they found RoboVM runs even faster than Xamarin [2], despite being a young project.

      [1]: http://blog.robovm.org/2014/03/robovm-0010-is-here.html

      [2]: http://www.badlogicgames.com/wordpress/?p=3161

    • rubinelliDec 2011

      Touch gestures generate a ton of events, specially in early versions. The most common fix is sleeping for a few ms in the UI thread. http://www.badlogicgames.com/wiki/index.php/Touch_Event_Flooding

    • moondownerMar 2014

      Cool! libGDX works nice with RoboVM, so you can port the game to iOS too.

      https://github.com/libgdx/libgdx/wiki/Robovm-notes

      http://www.badlogicgames.com/wordpress/?p=3193

    • codeulikeApr 2016

      LibGDX has a plan however - move to Intel Multi-OS Engine

      http://www.badlogicgames.com/wordpress/?p=3925

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