Frank Force, a game developer, writes about tiny games and generative code, including entries made in a few kilobytes of JavaScript.
HN commenters praise his clever work, noting JS13K wins, his LittleJS engine and ZzFX audio library, and his 256-byte raycaster.
Frank Force for generative coding. He has made lots of clever and nice things. Includes game engine (https://github.com/KilledByAPixel/LittleJS), a procedural audio lib (https://github.com/KilledByAPixel/ZzFX) lots of stuff on dwitter.net (https://www.dwitter.net/u/KilledByAPixel/top)
Twitter: https://x.com/KilledByAPixel
portfolio in form of webdesktop: https://generative.3d2k.com/
Website: https://frankforce.com/
Post-mortem writeups by submitters:
Frank Force: https://frankforce.com/?p=7617 (1st place)
Raimon Ràfols: http://blog.rafols.org/index.php/2020/07/21/javascript-balloon-1k-postmortem/ (10th place)
Mattia Fortunati: https://www.mattiafortunati.com/detective-moji-postmortem-a-javascript-game-in-just-1024-bytes/ (16th place)
Their work is always jaw-dropping. Here is some explanation of the tools they use: https://frankforce.com/tools/
And here's their work on the micro animation blog Dwitter: https://www.dwitter.net/u/KilledByAPixel
Youtube explanation: https://www.youtube.com/watch?v=HV7Dmo277Rs
> Frank Force
Hey, that's the guy who did Bounce Back[0] for JS13K! He's got some pretty cool stuff on his website
EDIT: Wait a minute, that's KilledByAPixel, who submitted this link
[0] http://frankforce.com/?p=6936
From the same author: 1K Pinball Game in JavaScript https://frankforce.com/lu1ky-pinball-code-deep-dive/
This one as well https://frankforce.com/city-in-a-bottle-a-256-byte-raycasting-system/