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    Frank Force

    frankforce.com · Personal blog · on HN since 2019

    Frank Force, a game developer, writes about tiny games and generative code, including entries made in a few kilobytes of JavaScript.

    Visit blogRSSHN submissions
    GamesProgramming
    What HN says

    HN commenters praise his clever work, noting JS13K wins, his LittleJS engine and ZzFX audio library, and his 256-byte raycaster.

    Stats for nerds
    23HN people shared it
    37linked in comments
    1.4Kstory points
    Apr 2026last shared
    2020people per year2026

    Top posts on HN

    1. 1
      How I made a 3D game in 2 KB of JavaScript
      2 people · 379 points · first shared 2020 · 78 comments on HN
    2. 2
      City in a Bottle – A 256 Byte Raycasting System
      3 people · 364 points · first shared 2024 · 23 comments on HN
    3. 3
      I’m only making business card sized games now
      1 person · 264 points · first shared 2019 · 173 comments on HN
    4. 4
      Crafting a 13KB Game: The Story of Space Huggers
      4 people · 237 points · first shared 2024 · 38 comments on HN
    5. 5
      Byte City Nights – A Bitwise Cityscape
      1 person · 54 points · first shared 2022 · 4 comments on HN
    6. 6
      Dissecting a Dweet: How to Make a Mini Black Hole in 140 Bytes of JavaScript
      3 people · 6 points · first shared 2019 · Discussion on HN
    7. 7
      1Keys – How I Made a Piano in only 1kb of JavaScript
      3 people · 5 points · first shared 2020 · Discussion on HN
    8. 8
      Dissecting a Dweet: Strange Attractor (Tiny JavaScript Code)
      1 person · 4 points · first shared 2019 · Discussion on HN
    9. 9
      Dr1v3n Wild – Arcade Driving in 13 Kilobytes
      1 person · 4 points · first shared 2024 · Discussion on HN
    10. 10
      Dissecting a Dweet: Shattered Tunnel – A 3D Tunnel in 140 Bytes of JavaScript
      1 person · 4 points · first shared 2019 · Discussion on HN

    What HN people wrote when they linked it

    • smusamashahFeb 2025

      Frank Force for generative coding. He has made lots of clever and nice things. Includes game engine (https://github.com/KilledByAPixel/LittleJS), a procedural audio lib (https://github.com/KilledByAPixel/ZzFX) lots of stuff on dwitter.net (https://www.dwitter.net/u/KilledByAPixel/top)

      Twitter: https://x.com/KilledByAPixel

      portfolio in form of webdesktop: https://generative.3d2k.com/

      Website: https://frankforce.com/

    • lifthrasiirAug 2020

      Post-mortem writeups by submitters:

      Frank Force: https://frankforce.com/?p=7617 (1st place)

      Raimon Ràfols: http://blog.rafols.org/index.php/2020/07/21/javascript-balloon-1k-postmortem/ (10th place)

      Mattia Fortunati: https://www.mattiafortunati.com/detective-moji-postmortem-a-javascript-game-in-just-1024-bytes/ (16th place)

    • john-tells-allFeb 2024

      Their work is always jaw-dropping. Here is some explanation of the tools they use: https://frankforce.com/tools/

      And here's their work on the micro animation blog Dwitter: https://www.dwitter.net/u/KilledByAPixel

      Youtube explanation: https://www.youtube.com/watch?v=HV7Dmo277Rs

    • vanderZwanAug 2020

      > Frank Force

      Hey, that's the guy who did Bounce Back[0] for JS13K! He's got some pretty cool stuff on his website

      EDIT: Wait a minute, that's KilledByAPixel, who submitted this link

      [0] http://frankforce.com/?p=6936

    • nabla9May 2024

      From the same author: 1K Pinball Game in JavaScript https://frankforce.com/lu1ky-pinball-code-deep-dive/

    • senfiajApr 2026

      This one as well https://frankforce.com/city-in-a-bottle-a-256-byte-raycasting-system/

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