Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    It's not you. Bad doors are everywhere.

    Vox

    2 HN recommenders · recommended in 6 months, 2019–2025

    YouTube

    5:32 · 11M views · Feb 26, 2016

    Vox's Joe Posner, with help from 99% Invisible, explains why bad doors are everywhere. It covers Don Norman's long-running complaint about doors and the idea that good design should not need instructions.

    HN uses it as the short, canonical explainer of Norman doors and affordances, linked in design and UX discussions.

    Design, Graphics & Visual MediaUX & UI designProduct & industrial design
    1. 18:05
      Intro to AI Safety, RemasteredRobert Miles AI Safety 210K views • 5 years ago
    2. 21:42
      James Kunstler: How bad architecture wrecked citiesTED558K views • 19 years ago
    3. 6:17
      Why Cars Rarely Crash into Buildings in the NetherlandsNot Just Bikes1M views • 6 years ago
    4. 18:14
      Stroads are Ugly, Expensive, and Dangerous (and they're everywhere) [ST05]Not Just Bikes8.3M views • 5 years ago
    5. 27:36
      Why Western Designs Fail in Developing CountriesDesign Theory1.8M views • 2 years ago
    6. 4:23
      The User is Drunksquareweave275K views • 13 years ago
    7. 1:17:21
      The GUI should be better. A lot better.Accursed Farms397K views • 6 years ago
    8. 23:41
      Windows 8: The Animated Evaluationblogphilofilms645K views • 13 years ago
    9. 43:30
      Are we stuck with the same Desktop UX forever? | Ubuntu Summit 25.10Canonical Ubuntu510K views • 10 months ago
    10. 9:54
      Inside Hong Kong’s cage homesVox27M views • 8 years ago
    11. 21:48
      Lessons from a Can OpenerTechnology Connections3M views • 4 years ago
    12. 7:19
      The Lively & Liveable Neighbourhoods that are Illegal in Most of North AmericaNot Just Bikes2M views • 6 years ago
    13. 51:21
      "Why do you lock your door?" - RVASec 2012Schuyler Towne36K views • 14 years ago
    14. 50:50
      The Search for the Perfect Door - Deviant OllamShakacon LLC1.4M views • 10 years ago
    15. 1:04:47
      Don't Make Me ClickGoogle TechTalks73K views • 18 years ago
    16. 17:03
      Why This Channel Exists (and why I hate Houston)Not Just Bikes7.2M views • 5 years ago
    17. 37:15
      Stuart Halloway - Narcissistic DesignReaktor29K views • 9 years ago
    18. 8:21
      The Grille Trend that Kills 509 People per YearFortNine1.3M views • 2 years ago
    19. 4:12
      Why this British crossroads was so dangerousTom Scott3.9M views • 6 years ago
    20. 12:10
      Why North America Can't Build Nice Apartments (because of one rule)About Here2.2M views • 2 years ago

    6 comments from Hacker News

    1. @croteFeb 2025· in “The subtle art of designing physical controls for cars”

      Yeah, but it's not supposed to. With good design it is immediately obvious whether the door is push or pull - even when the frame doesn't have any clear indications. For example, the door in [0] (apologies for the YT short) has no immediately clear hints if you look at the frame or handle. Both sides look exactly the same, so how are you supposed to know? Add a "push/pull" sticker you'll miss 90% of the time? The Vox vodcast(?) in [1] goes a lot further into the problem, starting from a very similar door. The solution is pretty simple, in hindsight: if they designed the door properly, you won't even be able to pull on a push door. Have a pull handle on the pull side, and a push plate on the push side. [0]: [LINK] [1]: this video

      RecommendsView on HN
    2. @WhitneyLandOct 2021· in “Magit, the magical Git interface (2017)”

      You probably don’t feel like you’re fighting your front door when you walk out of your house or apartment also right? All that means is that git tools, and your front door, work well once you have mastered them. The ease of use and discoverability of tools over the life of their learning curve is what determines if they are a Norman door. For lots of people, using a Unix command line or Git for the first time feels like a Norman door. This is why other interfaces exist (like guis) for the same tools. What is a Normal door - 5 min Vox short this video

      RecommendsView on HN
    3. @godelskiSep 2024· in “The Modern CLI Renaissance”

      > If there were some kind of usage study or telemetry This still wouldn't convince me because it's not what my argument is about. (Fwiw, I think one of the reasons BS is upset is how frequent the issue is brought up. You can see his frustration in the GitHub issues too. And how he points to it being at the top of the readme and it still doesn't get through to people. Just like a sign on a door saying pull. There's a reason that doesn't work. Why literate people keep failing. Ask why and how it can be prevented.) I know I'm miscommunicating but I'm really not sure how. Because it isn't about what most people do. It isn't about what most people what. I know this sounds odd, and maybe that's what's getting in the way. Maybe I shouldn't say error because you're thinking the tool has errored? How about user mistake? When user uses the tool wrong? When something unexpected happens? Any of these will substitute. It's all about when I user does something and it's not what they think they're doing. Similarly I understand how it appears I'm arguing for verbose by default, and in a way I am (I'm not blind to this lol), but I'm also not really. But when talking about verbosity in terms of programs I think we'd need to distinguish number of words from what kind of words. Though I think it's not uncommon for debug or warnings to be misclassified as info haha. Design is about communication. Any command you enter gives you feedback. Returning nothing or returning too much are feedback, the t

      CitesView on HN
    4. @godelskiJul 2024· in “Code reviews do find bugs”

      Sometimes feature requests are actually bugs and can be illustrative of one not properly understanding design. But I think it is important how user feature requests are interpreted. They have a frustration that you might not be aware of but they aren't aware of all the code and constraints. It can even be in design, which is still important. Very often there is a way to resolve a feature request that is not what the user explicitly asks for. But to do that you have to read between the lines, and carefully. Of course, some people go completely the wrong way with this and cough Apple cough decide that they know what is best for the user. It's totally a hard balance to strike, but I think it is very common for it to be framed much simpler. There's the joke that the user is dumb, and maybe they are, but that doesn't mean the issue they face is. It's not always dumb when a person pulls on a door that says push, because it may actually be that the sign and design are saying different things[0]. And personally, I like when users suggest methods of resolving the problem. I might throw that in the garbage, but it can often give me better context clues as to what they're trying to ask for and really does tell me if they're thinking hard about the problem that they care about the product. They just don't have the same vantage point that I do, and that's okay. [0] this video

      CitesView on HN
    5. @IsinlorDec 2019· in “The Cybertruck is not brutalist”

      You take position of authority, criticize, but you are not educating. > The fields of art and aesthetics have a long, complex history and have been studied and written upon by thousands of intelligent scholars, designers, artists, philosophers, and religious figures. So, let me ask you, why should I care? I care about design e.g. "The Design of Everyday Things": this video But what is it about aesthetics that is not subjective?

      CitesView on HN