Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    Oculus Connect Keynote: John Carmack

    Meta VR

    2 HN recommenders · recommended in 4 months, 2014–2021

    YouTube

    1:34:57 · 49K views · Oct 1, 2014

    John Carmack's keynote at Oculus Connect 2014 about the Gear VR and development stories from building it. He discusses mobile GPU optimization, latency, and display ideas like programmable interlacing.

    HN recommends it for Carmack's detailed engineering insight into VR rendering and latency challenges.

    Design, Graphics & Visual MediaVR, AR & spatial computingSoftware performance & optimizationTech pioneers & interviews
    1. 1:01:32
      John Carmack Facebook Connect 2021 KeynoteUploadVR152K views • 5 years ago
    2. 1:36:59
      Keynote by John Carmack at Oculus Connect 2014kungfl76K views • 12 years ago
    3. 1:20:28
      John Carmack Tech Talk with UMKC-SCEUMKC School of Science and Engineering279K views • 9 years ago
    4. 1:05:22
      Oculus Connect 2: Live Coding Session with John CarmackMeta VR141K views • 11 years ago
    5. 3:36:39
      QuakeCon 2012 - John Carmack KeynoteQuakeCon Official446K views • 14 years ago
    6. 13:46
      E3 12: John Carmack's VR PresentationGamereactor30K views • 14 years ago
    7. 17:38
      E3 2012: John Carmack InterviewGiant Bomb102K views • 14 years ago
    8. 2:49:19
      John Carmack Keynote - Quakecon 2013IGN101K views • 13 years ago
    9. 2:36:47
      Joe Rogan Experience #1342 - John CarmackPowerfulJRE2.6M views • 7 years ago
    10. 1:26:39
      QuakeCon 2011 - John Carmack KeynoteQuakeCon Official295K views • 15 years ago
    11. 29:59
      John Carmack's keynote at Quakecon 2013 part 4Kostiantyn Kostin139K views • 13 years ago
    12. 10:36
      RiftSketch: Live coding in VR with the Oculus Rift, Firefox WebVR, JavaScript and Three.jsBrian Peiris273K views • 12 years ago
    13. 15:00
      John Carmack Keynote QuakeCon 2010 Part 1J9.5K views • 16 years ago
    14. 5:14:51
      John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309Lex Fridman1.9M views • 4 years ago
    15. 1:04:39
      Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398Lex Fridman3M views • 3 years ago
    16. 27:56
      What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)Steamworks Development128K views • 12 years ago
    17. 1:09:46
      Hands-On with Meta's New VR Headset Prototypes!Adam Savage’s Tested417K views • 4 years ago
    18. 1:21
      Improving VR with NVIDIA’s Foveated RenderingNVIDIA110K views • 10 years ago
    19. 2:59
      living with lag - an oculus rift experimentumeaenergi6.3M views • 12 years ago
    20. 4:46
      Head Tracking for Desktop VR Displays using the WiiRemoteJohnny Lee11M views • 18 years ago

    5 comments from Hacker News

    1. @lhlJun 2015· in “Oculus Rift”

      While this may be true for high fidelity gaming, for moving some textured triangles around, mobile GPUs are fine. Also, they can (and do) perform much better clock-for-clock vs a PC (and especially a Mac) thanks to the ability to optimize drivers. For a fascinating discussion of the optimizations possible, Carmack's 2014 Oculus Connect keynote is well worth watching: this video This talk was a slightly long but very informative discussion of the various challenges in reducing latency and dealing w/ PC rendering: [LINK]

      Strongly recommendsView on HN
    2. @nickjjJun 2021· in “Note that I wouldn’t pass the listed minimum requirements”

      > What was Carmack's development focus during Oculus? I'm not sure exactly but there's a bunch of keynotes from Carmack around Oculus Connect on YouTube. Here's one from 2014: this video , and another one from a year later where he's live coding in a VR environment [LINK] . You'll find a bunch more if you search too. I remember skimming through them years ago not because I'm into VR development but I've been a life long fan of Carmack's work and like listening to him talk about things.

      RecommendsView on HN
    3. @pfranzNov 2016· in “Inside Magic Leap”

      Found where Carmack talked about it[1]. For VR, the consensus I've seen seem to push for multi-sample AA > full-screen AA > temporal AA (I feel like I've even seen no AA is better than temporal AA). I'm not quite sure if it's performance, architecture (they really prefer forward renderers instead of deferred renderers for low latency), or aesthetics. In the little bit I've done, when just playing with knobs temporal AA looks better to me. Without AA specular highlights are way too distracting and pop too much. This reference[2] talks about the extra velocity buffer needed for temporal AA and the fact it tends to over-blur which can fuzz out fine details (low resolution is a touchy subject in VR). There's a lot of moving pieces when making decisions. In talking about interlacing, he was ideally talking about not having to create a whole image buffer before sending data to the hardware--just rendering parts (well, scanline) of the image that moved. [1] this video [2] [LINK]

      CitesView on HN
    4. @bariumDec 2014· in “Why movies look weird at 48fps, and games are better at 60fps”

      Speaking of "frameless" rendering, I noticed during Carmack's Oculus keynote ( this video ), he talks about trying to persuade Samsung to integrate programmable interlacing into their displays in order to give dynamic per-frame control over which lines are being scanned. This would give you the same "adaptive per-pixel updating" seen in your link, though primarily to tackle the problems with HMDs (low-persistence at high frame-rates).

      CitesView on HN
    5. @DanAndersenJun 2015· in “Presentation anti-patterns”

      Excellent list of things to keep in mind. Of course, being The Statue is allowed, if you happen to be John Carmack, legs planted firmly on the stage like a colossus: this video

      AsideView on HN