Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    Quake done Quick - Quake done Quickest

    Quake done Quick

    1 HN recommender · recommended in 4 months, 2011–2014

    YouTube

    14:13 · 581K views · Nov 4, 2010

    A 11:29 complete speedrun of Quake on Nightmare difficulty by the Quake done Quick team, assembled from separately recorded runs refined since 1996.

    HN uses it as a showcase of extreme FPS movement skill, such as rocket and grenade jumping.

    Games & Game DevelopmentSpeedrunning, glitches & game hackingGame history & retro gaming
    1. 18:20
      FIXING the ENTIRE SM64 Source Code (INSANE N64 performance)Kaze Emanuar3.2M views • 4 years ago
    2. 9:34
      New NES Tetris Technique: Faster Than Hypertapping!aGameScout5.1M views • 5 years ago
    3. 3:28
      Quake on an oscilloscopepekkavaa2.5M views • 11 years ago
    4. 5:22:14
      The Complete History of the A Button ChallengeBismuth2.4M views • 3 years ago
    5. 24:39
      SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated) [OUTDATED]pannenkoek20125.5M views • 10 years ago
    6. 2:48
      TI DOOMTPMFofMFF199K views • 18 years ago
    7. 22:21
      Reverse emulating the NES to give it SUPER POWERS!suckerpinch1.1M views • 8 years ago
    8. 11:55
      Super Mario World Credits Warp ExplainedFrieze638K views • 11 years ago
    9. 1:12:43
      Ocarina of Time TAS by dwangoAC, TASBot, Savestate, Sauraen in 53:05 - Summer Games Done Quick 2022Games Done Quick564K views • 4 years ago
    10. 1:03:28
      "Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]Double Fine569K views • 11 years ago
    11. 36:41
      TASBot plays Brain Age by micro500, xy2_ in 20:06 - Awesome Games Done Quick 2016 - Part 154Games Done Quick6M views • 10 years ago
    12. 24:32
      How We Solved the Worst Minigame in Zelda's HistoryLinkus71.1M views • 6 years ago
    13. 58:44
      TasBlock at AGDQ 2017: TASBotTASVideosChannel398K views • 9 years ago
    14. 31:37
      How Crash Bandicoot Hacked The Original Playstation | War Stories | Ars TechnicaArs Technica5.2M views • 6 years ago
    15. 20:08
      Fast Inverse Square Root — A Quake III AlgorithmNemean6M views • 5 years ago
    16. 27:09
      Sega Saturn CD - Cracked after 20 yearsdebuglive4.4M views • 10 years ago
    17. 13:14
      Did Nintendo really forget to Optimize Super Mario 64 ? | MVGModern Vintage Gamer1.3M views • 6 years ago
    18. 14:37
      Doomed: The Embers of Amiga FPSAhoy559K views • 12 years ago
    19. 1:53:34
      The History of Tetris World RecordsSummoning Salt7.3M views • 2 years ago
    20. 9:01
      Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)SethBling4.3M views • 11 years ago

    4 comments from Hacker News

    1. @oskarthOct 2013· in “Discoveries Ten Years Later in Zelda Speedrun”

      For those who haven't seen it, I highly recommend one of the "original" speedruns - Quake Done Quick (on Nightmare, naturally). It's less about glitches and more about playing extremely well. If you have ever played a fast-paced FPS, you'll appreciate it. this video

      RecommendsView on HN
    2. @angersockJul 2014· in “Coelacanth: Lessons from Doom (2010)”

      To get an idea of this madness, it can help to look at some relevant footage. Speedrun of Dead Simple from Doom 2: [LINK] Quake Done Quick: this video ~ That sort of manic movement is, I think, what really sets apart the elite FPS players of the Doom, Quake, and UT era (and the games in the same vein) from folks in the CoD/Halo games. Also, the level design is pretty much strictly better, because it mattered a lot more. With regenerating health and lots of ammo/easy pickups, you no longer have to be quite so careful when putting together a level, because you know that if the give the player X seconds of time without suffering everything will be okay.

      CitesView on HN
    3. @Tomis02May 2012· in “CryEngine 3 soft-body physics simulator”

      > In Q3, it was more the way jumping impacted your movement speed which was a discovery. Not really sure what you're talking about. Rockets and grenades hugely impacted player speed in Quake 1, but not so much in Quake 3. Check the speed run of the following level to see what I mean: this video The quad damage'd grenade jump at 11:19 is mind-boggling. I don't remember seeing that in Quake 3.

      CitesView on HN
    4. @TomisNov 2011· in “This is a Bad Time to be an FPS Fan”

      "That describes nearly every single-player FPS ever made." Thief, Rainbow Six (1, 2 and 3, not the crap that followed), Hitman. As for Quake... try doing this - this video

      CitesView on HN