
BUas Games
4 HN recommenders · recommended in 8 months, 2020–2024
37:41 · 176K views · Jul 11, 2018
Oskar Stalberg explains how Wave Function Collapse assembles island dioramas from handcrafted tilesets in Bad North. He covers the theory, implementation, tooling, and how he blends art and technology.
The go-to talk whenever Wave Function Collapse, Townscaper or tile-based procedural generation comes up.
10 comments from Hacker News
The creator Oskar Stålberg has a great overview talk of Wave Function Collapse and how he applied it to his previous game Bad North - it’s absolutely worth a watch! this video
Please note that this is an old demo that has since grown into a full-blown game: [LINK] (Says Windows-only, but has a working Beta for Mac) Here's a talk by Oskar on how generating such worlds work: this video
And here's another, slightly more technical talk from him about the "wave function collapse" algorithm he uses for procedural generation in his games: this video
Oskar Stålberg has some great talks on YouTube about how the systems in Bad North and Townscaper work. this video [LINK] [LINK] [LINK]
Oskar Stålberg has famously used WFC in Bad North and Townscaper. Here's a nice presentation from him explaining it: this video