
It's about • What fun is • Why some games are fun and some games are boring • How different people respond to different kinds of fun • What makes a game fun or not • How games fit into the wider human culture • Whether games can be art • What degree of social responsibility game makers need to have • How games can develop At its core, though, it is about why games matter.
Here's a snippet from the book:
> Many simple things can be made complex when you dig into them, but having fun is something so fundamental that surely we can find a more basic concept?
> I found my answer in reading about how the brain works. Based on my reading, the human brain is mostly a voracious consumer of patterns, a soft pudgy gray Pac-Man of concepts. Games are just exceptionally tasty patterns to eat up.
I do think that Uplink has some super tasty patterns in there, which is exactly what the author is talking about when he's talking about the feeling of noticing how much better you've gotten when you start the game over. Of course, fun isn't a binary classification, and there's definitely a bunch games that are very heavy on the 'juice-factor' and other such things in an attempt to bump up the fun.
[0]: https://archive.org/details/theoryoffunforgamedesign2ndediti...
It has many great insights about what we'd call product or design decisions, but it feels like a philosophy book, and you'll also learn stuff that applies to daily life.
The Art of Game Design: A Book of Lenses, by Jesse Schell
Level Up! The Guide to Great Video Game Design, by Scott Rogers
A Theory of Fun for Game Design, by Raph Koster
Designing Games: A Guide to Engineering Experiences, by Tynan Sylvester
Game Feel: A Game Designers Guide yo Virtual Sensation, by Steve Swink
Designing Virtual Worlds, by Richard Bartle
Here are a few more that I haven’t read and don’t own, so don’t know anything about them:
Elements of Game Design, by Robert Zubek
Advanced Game Design: A Systems Approach, by Michael Sellers
Game Mechanics: Advanced Game Design, by Ernest Adams & Joris Dormans
The Ultimate Guide to Video Game Writing and Design, by Flint Dille & John Zuur Platten
I’m sure there are more. You have quite a few to choose from! If you plan on reading just one, I recommend the first one on my list.
Two little books that can help:
1. From A Theory of Fun book blurb:
“A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive.”
https://smile.amazon.com/gp/product/1932111972/
2. See also The Art of Game Design:
”Over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again.“
https://smile.amazon.com/Art-Game-Design-Lenses-Third/dp/113...