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    Cover of Designing Virtual Worlds

    Designing Virtual Worlds

    Richard Bartle · 2003

    This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

    Programming
    Open LibraryAmazon
    Stats for nerds
    8recommend
    25mentions
    14people
    2009–2026years
    56% recommend40% neutral4% critical

    Mentions per year

    2009201120132015201720192021202320252026

    What Hacker News says

    1. mysterydipNov 2025
      "Designing Virtual Worlds" by Richard Bartle has a good mix of history and design from his perspective, IMHO.
      thread
    2. Cthulhu_Feb 2024
      There's a book called Designing Virtual Worlds from 2003 that might be interesting to you; since it's 2003 it predates World of Warcraft and some of the information is dated, but other elements are timeless. It was re-released under a Creative Commons license in 2021: https://nwn.blogs.com/nwn/2021/08/richard-bartle-designing-v...

      And another recommendation if you're interested in worldbuilding is the Encyclopedia Eorzea books from the Final Fantasy XIV game, three of them; they contain the full backstories, timelines, summarised in-game stories, locations, characters, races, etc etc etc. However, it's written "in-universe", not so much from a developer's point of view.

      That said, you didn't specify which part of said games you would like to read about, I can imagine more information about the design and build would be interesting too, a look behind the scenes. The video game resources I mentioned get you there partway though.

      thread
    3. mysterydipFeb 2023
      Almost missed the footnote at the bottom, but his "Designing Virtual Worlds" book is available as a free PDF in the link there. I read it cover to cover previously and it had a profound effect on my designs going forward.
      thread
    4. dkerstenMay 2022
      There are many good books on game design. Here are a few that I own:

      The Art of Game Design: A Book of Lenses, by Jesse Schell

      Level Up! The Guide to Great Video Game Design, by Scott Rogers

      A Theory of Fun for Game Design, by Raph Koster

      Designing Games: A Guide to Engineering Experiences, by Tynan Sylvester

      Game Feel: A Game Designers Guide yo Virtual Sensation, by Steve Swink

      Designing Virtual Worlds, by Richard Bartle

      Here are a few more that I haven’t read and don’t own, so don’t know anything about them:

      Elements of Game Design, by Robert Zubek

      Advanced Game Design: A Systems Approach, by Michael Sellers

      Game Mechanics: Advanced Game Design, by Ernest Adams & Joris Dormans

      The Ultimate Guide to Video Game Writing and Design, by Flint Dille & John Zuur Platten

      I’m sure there are more. You have quite a few to choose from! If you plan on reading just one, I recommend the first one on my list.

      thread
    5. DiggyJohnsonJan 2022
      “Designing Virtual Worlds” by Richard A. Bartle.

      Awesome site by the author (a legend) where you can download the PDF: https://mud.co.uk/dvw/.

      thread
    6. mysterydipOct 2021
      I'd recommend Richard Bartle's "Designing Virtual Worlds" if you have any interest in the history and design of MMO's.
      thread

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