
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"
It's not too long (~200 pages), so might be worth checking out before diving into one of the more comprehensive textbooks.
If you're interested in 3D programming, I found "3D Math Primer for Graphics and Game Development" to be the most accessible for the math fundamentals. I just discovered it's now available freely online as well: https://gamemath.com/.
Did you mean to write "3D Math Primer for Graphics and Game Development" [1]? If you did, I agree 100%. I got a lot out of this book and was able to put it to good use for several projects.
[1] https://www.amazon.com/Math-Primer-Graphics-Game-Development...
Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.
There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.
I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.
It helped me tremendously when I was into game development back in college. The math was always the biggest hangup for me. I'm in healthcare software now, so YMMV :)