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    Cover of 3D math primer for graphics and game development

    3D math primer for graphics and game development

    Fletcher Dunn · 2002

    "This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"

    MathematicsProgrammingComputer Science
    Open LibraryAmazon
    Stats for nerds
    9recommend
    10mentions
    10people
    2014–2024years
    90% recommend10% neutral

    Mentions per year

    201420162018202020222024

    What Hacker News says

    1. skeeter2020Nov 2024
      I don't keep too many reference books forever, but "3D Math Primer for Graphics and Game Development" and Eric Lengyel's book are on my shelf. The are very accessible, IMO aimed at the "kid who was good at high school math, wanted to make video games".
      thread
    2. atsheehanDec 2021
      I liked "Algorithms Unlocked" by Cormen (https://mitpress.mit.edu/books/algorithms-unlocked). It's the same author that co-wrote "Introduction to Algorithms" (or CLRS) that's referenced in a few other comments, but this one focuses on the what and why of algorithms and pulls samples from a few areas of interest.

      It's not too long (~200 pages), so might be worth checking out before diving into one of the more comprehensive textbooks.

      If you're interested in 3D programming, I found "3D Math Primer for Graphics and Game Development" to be the most accessible for the math fundamentals. I just discovered it's now available freely online as well: https://gamemath.com/.

      thread
    3. leowoo91Feb 2021
      If you like the idea, I highly recommend taking a look at "3d math primer for graphics and game development" which is a pretty easy read as well.
      thread
    4. hx2aJul 2019
      > If anyone needs to start even earlier than this, I've actually found "3D Math Basics for Graphics and Game Development" to be a good true intro for linear algebra-related stuff.

      Did you mean to write "3D Math Primer for Graphics and Game Development" [1]? If you did, I agree 100%. I got a lot out of this book and was able to put it to good use for several projects.

      [1] https://www.amazon.com/Math-Primer-Graphics-Game-Development...

      thread
    5. __exit__May 2019
      Of all the bundle books, I only own a physical copy of "3D math primer for graphics and game development".

      Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff.

      There are more math-heavy chapters so it's not a light reading, but little by little one can learn a lot from it.

      I highly recommend it as a base to learn the mathematical concepts and the terms used in the computer graphics context.

      thread
    6. cabaalisNov 2017
      Allow me to recommend this book as well: 3D Math Primer for Graphics and Game Development https://www.amazon.com/Primer-Graphics-Development-Wordware-...

      It helped me tremendously when I was into game development back in college. The math was always the biggest hangup for me. I'm in healthcare software now, so YMMV :)

      thread

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