
This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.
Also he defined the difference between computers and humans as computers been precise and accurate and humans as vague, but more flexible. We have now had a paradigm shift in that ai is now the flexible interface that sometimes hallucinates.
Seriously though... I did a contract for Jef in the early 80s and he showed me the Swyft card. Was happy to buy one of these things when it hit the shelf (though figuring out where to buy it from was kind of difficult.)
The keyboard doesn't have as good a feel as you might expect, so emulation will let you use a decent, modern keyboard. I still have a large box of floppies so that's not an issue. In the 90s I hacked together some FORTH code to read / write documents over the serial port, but it's a bit fragile.
Anyway... It's worth checking out. The only thing I would change would be up and down arrow keys. I think Jef had a philosophical problem with this which is why it never shipped with them. It's usable without them, it just seems a bit weird.
Surprised the article didn't mention the book "The Humane Interface" which was the book Jef wrote with the philosophical underpinnings of Swyft and IA/Canon Cat. Worth a read. Might be up on the Internet Archive.
In that 40 years, many UI conventions have sprung up, and we've internalized them to the point that they're so familiar we actually say they're intuitive.
But if you go back to the state of computing in 1986, or even earlier, when Raskin was developing his UX principles for the Canon Cat and the SwyftCard, he was considering computer interfaces that were almost exclusively command-line interfaces.
You're not supposed to "idolize" any designer or engineer. But I would highly encourage you to read The Humane Interface, learn about the underlying principles of usability and interface design, and consider how you'd apply them to a UI today, 40 years later. The execution you'd come up with would be different. But the principles he started from are foundational and very useful.