
Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.
Do yourself a favor, and read it today : it is that good. Even though it is quite depressing to see that the revolution in education that the book was predicting in its preface, simply never happened.
I feel that early texts were good at this. Turtle Geometry is my personal favorite book in this vein. I seem to recall we spent a long time going over how to double buffer graphics so that you could be working on one buffer while letting the system draw the other. Not sure what texts we used for that, back in the day.
Later texts, though, go through a lot of hurdles to hide the fact that things are actively changing. The entire point is to change things.
If you are looking for a book a little less hardcore than the previous recommendation, check out Visual Modeling With Logo: A Structured Approach to Seeing by James Clayson.
> I would not sell yourself short on being able to understand.
I have a master's in mathematics and have continued to take courses while working full-time. It's just that I'm more than aware of the amount of mathematics I do not know compared to an active graduate student in mathematics and above. Or maybe you meant the royal you.
By Harold Abelson
https://direct.mit.edu/books/book/4663/Turtle-GeometryThe-Co...
Gets to Curved Space-Time by chapter 9.