
'The Illusion of Life' is a book written by veteran Disney animators Frank Thomas and Ollie Johnston. It's a detailed first-hand account recollecting the history of Disney animation, offering a unique insider perspective to one of the most creative and expansive times in animation's history. Also includes many photographs and illustrations.
> The simplest solution is to use CSS transitions, but unfortunately, transitions on <path> elements aren’t supported in Safari.
Sigh. Regular Safari and iOS WebKit are the bane of my existence. I've recently been fighting with the lowered memory allowances for a mobile-friendly site which uses WASM and it has not been a pleasant experience.
Related there was a really good article back in the days of Smashing Magazine [1] that I read connecting web animation with the famous Disney animation book "Illusion of Life", but it's nice to have an article with actual interactive examples!
https://www.smashingmagazine.com/2011/09/the-guide-to-css-an...
Though the never-ending soap-opera of comics aren't really that great a fit for wrapping everything up in a three-act structure. (I'm still confused by why the Marvel films felt the need to kill off 90% of their villains in the same movie they debuted.) But the hero's journey is an attempt to answer to "how can we make a film as popular as Star Wars?" So we just follow that pattern, I guess.
Not that there weren't other patterns--the Disney animators independently arrived at their own storytelling rules, for example. Disney Animation: The Illusion of Life (by Frank Thomas and Ollie Johnston ) has a discussion of what they found worked for them and what didn't. It's worth comparing what they say there with the actual films and reflect on how the rules bore out in practice, of course. But it's another attempt at codifying a formula for appealing stories.
There's lots of attempts to try to describe the universal appealing story pattern. Whether narrative actually works that way has become bifurcated into separate questions: "what kind of stories are effective for humans?" and "what kind of story can we produce reliably as a commercial success?" are subtly different but have become conflated.
The Illusion of Life: Disney Animation - a very beautiful book the history of Disney animation (pre computer though), discusses the foundations of animation used in software everywhere today.
The whole article focuses on expanding a list of principles of animation from Illusion.
1: https://www.amazon.com/Illusion-Life-Disney-Animation/dp/078...
2: https://www.amazon.com/Cartoon-Animation-Collectors-Preston-...
_Animator's Survival Kit_, by Richard Williams.
_Illusion of Life_, by Frank Thomas and Ollie Johnston.
_Animation from Script to Screen_, by Shamus Culhane.
_Natural Way to Draw_, by Kimon Nicolaïdes.
_Creative Illustration_, by Andrew Loomis.
_Timing for Animation_, by Harold Whitaker and John Halas.
_Drawn to Life_, vols. 1 & 2, by Walt Stanchfield.
_Character Animation Crash Course!_, by Eric Goldberg.
_Simplified Drawing for Planning Animation, by Wayne Gilbert.
_The Noble Approach: Maurice Noble and the Zen of Animation Design_, by Tod Polson.
_Elemental Magic: The Art of Effects Animation_, vols. 1 & 2, by Joseph Gilland.
_Story Boarding Essentials_, byDavid Harland Rousseau.
_Directing the Story_, by Francis Glebas.
_Animated Storytelling_, by Liz Blazer.