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    Cover of Finite and infinite games

    Finite and infinite games

    James P. Carse, James Carse · 1986

    Finite games are the familiar contests of everyday life, the games we play in business and politics, in the bedroom and on the battlefield — games with winners and losers, a beginning and an end. Infinite games are the more mysterious — and ultimately more rewarding. They are unscripted and unpredictable; they are the source of true freedom. -- from the back cover of the 1986 edition.

    PhilosophyReligion & Spirituality
    Open LibraryAmazon
    Stats for nerds
    58recommend
    105mentions
    78people
    2008–2026years
    73% recommend22% neutral5% critical

    Mentions per year

    2008201020122014201620182020202220242026

    What Hacker News says

    1. reedwhistleOct 2026
      Yep, I think a lot of them are grieving the loss of their identity. Quite understandable given how much of their life force they've poured into math, especially at the level of that Tao is at.

      It makes me think of the book Finite and Infinite Games. It provides a perspective that work is just one role that we _choose_ to assume in our life. Realizing that we can choose other roles and move in and out of them freely has helped me alot with big changes (career and otherwise) in my life.

      thread
    2. k310May 2026
      Becoming a Dad made me fully realize how precious the gift of life is, and reconfigured my life from one of growth, achievement and enjoyment to those plus wanting to pay them all forward. I never thought much about giving before then (who does when they're young and advancing?) but then it became all about giving, from necessities to lessons learned and wisdom gained.

      The question "What is happiness?" changed from "What cool things can I do?" to "What cool things can I share?" And today, I'm talking to a friend about how to point kids in good directions when everything is changing around them.

      It also teaches one rather directly that leadership is by example, not empty words. "Kids learn what they live" [0] and that inspires one (namely me) to be a better person.

      I just noticed that the article is by Kevin Kelley.

      Kevin's ideas on "What Technology Wants" [1] resonated strongly with me, and I have tried to convey how technology can empower people rather than exploit them, when one makes the right choices.

      Making the right choices benefits only oneself, but lights the way for kids (and others who will listen)

      Here is the summary, and one to keep in mind whenever technologizing.

      -----

      So, looking at the evolution of life and the long-term histories of past technologies, what are the long-term trajectories of the technium? What does technology want?

      • Possibilities

      To increase diversity

      To maximize freedom/choices

      To expand the space of the possible

      • Efficiencies

      To increase specialization/uniqueness

      To increase power density

      To increase density of meaning

      To engage all matter and energy

      To reach ubiquity and free-ness

      To become beautiful

      • Complexity

      To increase complexity

      To increase social co-dependency

      To increase self-referential nature

      To align with nature

      • Evolvability

      To accelerate evolvability

      To play the infinite game [2]

      -----

      Having kids is Playing the Infinite Game.

      [0] https://www.rootsofaction.com/children-learn-what-they-live-...

      [1] https://kk.org/thetechnium/open-source-dna/

      [2] Finite and Infinite Games, by James Carse

      thread
    3. strogonoffMay 2026
      Trying to “level the playing field” is antithetical to what art is. Art is about self-expression and communication.

      If we viewed art as some sort of competition or race, then someone using neural–network-based generative tools could avoid losing the race; however, everybody would be participating in some sport A and the person using ML participates in a completely different sport B. Everyone is running, but one person is riding a scooter.

      However, art is not a finite zero-sum game[0]. Despite what formal music education for kids sometimes tries to make it look like, it’s not a competition, there is no global ranking and scoring system for your skill. Many people have an intuitive understanding of that; try going to a live jam to see people participating regardless of their hypothetical skill level.

      [0] As further reading on this topic more generally, I recommend Finite and Infinite Games by James Carse.

      thread
    4. k310Jan 2026
      Finite and Infinite Games, by James Carse [0][1]

      First Chapter: There are at least two kinds of games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.

      Final chapter: There is but one infinite game.

      Enjoy the rest.

      [0] https://jamescarse.com/books/finite-and-infinite-games/

      [1] https://archive.org/download/james-p-carse-finite-and-infini...

      thread
    5. GWBullshitMay 2025
      One day this book will become much more popular and seem obvious in retrospect: https://en.wikipedia.org/wiki/Finite_and_Infinite_Games
      thread
    6. KapuraFeb 2025
      The Art of Game Design is a very good jumping off point; it's how i got my start, and it gives you a lot of windows to look through.

      A few years after getting that book, I started to work professionally with people building games, mostly white-labelled projects or contract work, which was the studio's bread and butter. But actually working with people developed my understanding of a) the relative value that artists, designers, and animators bring to the project, relative to my own set of skills and b) how to solve the sorts of problems that ship games. I am a programmer, and I use my programmer skills to give designers and artists what they ask for.

      All of that to say: the best next step is working with folks, ideally some who have had experience. Book learning will only get you so far.

      That being said, here are a few more books I have seen recommended in my sphere:

      - The Timeless Way of Building by Christopher Alexander (this is not about games, but design generally)

      - Finite and Infinite Games by James P. Carse

      - Game Engine Architecture by Jason Gregory (this is a technical book about modern game engines)

      Finally, Liz England (a designer who lowkey helped me not lose hope when I was breaking into the industry) has/had a blog where she talks about game design books. I cannot personally vouch for the titles, but I trust Liz England [1]

      [1] https://lizengland.com/blog/game-design-library/

      thread

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