
Game Feel - Steve Swink - 2008
The Art of Game Design a Deck of Lenses - Jesse Schell - 2014
101 Things I Learned in Architecture School - Matthew Frederick - 2007
Writing for Games: Theory & Practice - Hannah Nicklin - 2022
Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017
Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019
A Theory of Fun - Raph Koster - 2013
Mazes for Programmers - only covers procedural mazes, but contains a lot of code and different types of mazes. https://www.amazon.com/Mazes-Programmers-Twisty-Little-Passa...
Great channel with Unity tutorials on terrain generation, cave generation using cellular automata etc: https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Procedural Content Generation for C++ Game Development - decent, but basic book with 2D examples in SFML. https://www.packtpub.com/game-development/procedural-content...
Procedural generation Reddit: https://www.reddit.com/r/proceduralgeneration/
https://www.routledge.com/Procedural-Generation-in-Game-Desi...
- Procedural Generation in Game Design
- The Art of Halo 3
- PUBG + Cats