
- Tracy Fullerton's Game Design Workshop
- Jesse Schell's Art of Game Design A Book of Lenses
- Steve Swink's Game Feel
- Scott Rogers' Level Up
- Skaff & others' Characteristics of Games
- Raph Koster's A Theory of Fun
- Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design
This one was just published but I'll happily bet on it:
- Richard LeMarchand's A Playful Production Process
The Art of Game Design: A Book of Lenses, by Jesse Schell
Level Up! The Guide to Great Video Game Design, by Scott Rogers
A Theory of Fun for Game Design, by Raph Koster
Designing Games: A Guide to Engineering Experiences, by Tynan Sylvester
Game Feel: A Game Designers Guide yo Virtual Sensation, by Steve Swink
Designing Virtual Worlds, by Richard Bartle
Here are a few more that I haven’t read and don’t own, so don’t know anything about them:
Elements of Game Design, by Robert Zubek
Advanced Game Design: A Systems Approach, by Michael Sellers
Game Mechanics: Advanced Game Design, by Ernest Adams & Joris Dormans
The Ultimate Guide to Video Game Writing and Design, by Flint Dille & John Zuur Platten
I’m sure there are more. You have quite a few to choose from! If you plan on reading just one, I recommend the first one on my list.