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    Cover of Advanced Game Design

    Advanced Game Design

    Michael Sellers · 2017

    ProgrammingArts, Games & Media
    Open LibraryAmazon
    Stats for nerds
    3recommend
    5mentions
    5people
    2013–2022years
    60% recommend40% neutral

    Mentions per year

    2013201420152016201720182019202020212022

    What Hacker News says

    1. JareOct 2021
      For game design, any or all of these will easily be in most top lists:

      - Tracy Fullerton's Game Design Workshop

      - Jesse Schell's Art of Game Design A Book of Lenses

      - Steve Swink's Game Feel

      - Scott Rogers' Level Up

      - Skaff & others' Characteristics of Games

      - Raph Koster's A Theory of Fun

      - Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design

      This one was just published but I'll happily bet on it:

      - Richard LeMarchand's A Playful Production Process

      thread
    2. learc83Aug 2021
      The best one I’ve read is Advanced Game Design: A Systems Approach by Michael Sellers. It’s a good bit more rigorous than other books on game design.
      thread
    3. 60654Sep 2018
      For anyone interested in game systems, Mike Sellers' book is the best recent introduction:

      https://www.amazon.com/Advanced-Game-Design-Systems-Approach...

      This blog post didn't really do much for me. The blog author's definition of system is not how contemporary game development community uses the word. We wouldn't call decks of cards "systems", they're just game pieces. Systems are things more like "economy" or "crafting" - networks of mechanics working together.

      thread
    4. dkerstenMay 2022
      There are many good books on game design. Here are a few that I own:

      The Art of Game Design: A Book of Lenses, by Jesse Schell

      Level Up! The Guide to Great Video Game Design, by Scott Rogers

      A Theory of Fun for Game Design, by Raph Koster

      Designing Games: A Guide to Engineering Experiences, by Tynan Sylvester

      Game Feel: A Game Designers Guide yo Virtual Sensation, by Steve Swink

      Designing Virtual Worlds, by Richard Bartle

      Here are a few more that I haven’t read and don’t own, so don’t know anything about them:

      Elements of Game Design, by Robert Zubek

      Advanced Game Design: A Systems Approach, by Michael Sellers

      Game Mechanics: Advanced Game Design, by Ernest Adams & Joris Dormans

      The Ultimate Guide to Video Game Writing and Design, by Flint Dille & John Zuur Platten

      I’m sure there are more. You have quite a few to choose from! If you plan on reading just one, I recommend the first one on my list.

      thread
    5. NekorosuSep 2013
      My fault. I skipped the "Maybe we could rely on tools..."

      Now I can see your real point.

      I tried to read a book on game design which abstracted out the game mechanics into formalized simulation but it was too technical that was taking out the fun from the process so I stopped reading it. The name of the book is Game Mechanics: Advanced Game Design.

      But yes, maybe there'll be tools advanced enough to help not taking the fun out.

      thread

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