
- Tracy Fullerton's Game Design Workshop
- Jesse Schell's Art of Game Design A Book of Lenses
- Steve Swink's Game Feel
- Scott Rogers' Level Up
- Skaff & others' Characteristics of Games
- Raph Koster's A Theory of Fun
- Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design
This one was just published but I'll happily bet on it:
- Richard LeMarchand's A Playful Production Process
https://www.amazon.com/Advanced-Game-Design-Systems-Approach...
This blog post didn't really do much for me. The blog author's definition of system is not how contemporary game development community uses the word. We wouldn't call decks of cards "systems", they're just game pieces. Systems are things more like "economy" or "crafting" - networks of mechanics working together.
The Art of Game Design: A Book of Lenses, by Jesse Schell
Level Up! The Guide to Great Video Game Design, by Scott Rogers
A Theory of Fun for Game Design, by Raph Koster
Designing Games: A Guide to Engineering Experiences, by Tynan Sylvester
Game Feel: A Game Designers Guide yo Virtual Sensation, by Steve Swink
Designing Virtual Worlds, by Richard Bartle
Here are a few more that I haven’t read and don’t own, so don’t know anything about them:
Elements of Game Design, by Robert Zubek
Advanced Game Design: A Systems Approach, by Michael Sellers
Game Mechanics: Advanced Game Design, by Ernest Adams & Joris Dormans
The Ultimate Guide to Video Game Writing and Design, by Flint Dille & John Zuur Platten
I’m sure there are more. You have quite a few to choose from! If you plan on reading just one, I recommend the first one on my list.
Now I can see your real point.
I tried to read a book on game design which abstracted out the game mechanics into formalized simulation but it was too technical that was taking out the fun from the process so I stopped reading it. The name of the book is Game Mechanics: Advanced Game Design.
But yes, maybe there'll be tools advanced enough to help not taking the fun out.