
- Rogue-likes? Read Dungeon Hacks.
- Zacktronics games? Read Zach-Like. (Free on Steam)
- Sid Meier games? Read his memoir.
- NES? Read "I am Error".It’s a really neat delve into the dungeons of procedurally generated adventures, and led to me getting hooked on Brogue [1]
I think I get it now! I’ve been playing Brogue, which I understand to be a bit more barebones than DCSS (eg no classes) and I’m loving it. I’ve been saving DCSS to savor it once I’ve really grokked roguelikes a bit more, this might be the cosmic sign / push I need to make the transition :)
There are some great reads out there about gamedev and gaming history, though:
- Blood, Sweat and Pixels by Jason Schreier
- Masters of Doom by David Kushner
- The Ultimate History of Video Games by Steven L. Kent was required reading for me in college
- Game Over by David Sheff
- Dungeon Hacks by David Craddock
It talks about the creation of rogue games (rogue, nethack, adom) and its authors and co-authors.
Well written made me play nethack again. So your productivity will decrease :)
[1] - http://amzn.to/1spSott
