
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere.
My file manager is custom (and wildly promitive) because almost everyone has abandoned the idea of a spatial file manager (I don't want a "dogmatic" one that insists on one window per folder and reopening at the last position, but I do want Amiga-style ability to explicitly snapshot position and size).
My wm is custom because I want one floating Workbench-like desktop and a bunch of "screens" without floating windows.
My shell is custom because I wanted assigns and was willing to put up with a bunch of brokenness to get it.
I have a large design document I had Claude work on on a modern take of Arexx (I hate the language, but loved the ports; no Dbus is not the answer - the complexity runs directly counter to what make Arexx work, hence why we have a billion separate IPC command channels for apps today) that I intend to tackle soon.
I badly want to do something datatype like, but now we're firmly in territory that needs some community uptake to make sense.
I miss the excitement of the hardware too, but that is a lot more rose tinted, while a lot of the affordances AmigaOS provided are things I still actually want.
(Also, for anyone who wants to understand why we care about the Amiga without the couple of thousands of pages of Brian Bagnalls works on Commodore - which I hear ily recommend, but they're for people with a special interest - Jimmy Maher's "The Future Was Here"[1] is excellent)
[1] https://mitpress.mit.edu/9780262535694/the-future-was-here/
I also like the Brian Bagnall books (beware: There are two multi-volume editions, the second edition is far larger which is good/bad depending on how interested you are) but they are much more for those already interested in Commodore, though "Commodore: The Amiga Years" on its own is worthwhile for people interested specifically in the Amiga.
Maher's The Future Was Here is much more accessible to people who has want a lighter read and/or don't have a personal relationship to the Amiga and Commodore, though.
> at least I have the evidence of the extremely large and vibrant Amiga games industry.
And for the business use we have the evidence of the sales of the bigger models that were totally unattractive for games, the multiple magazines targeting business use, and the number of businesses built exclusively on selling solutions that were for a long time only available for the Amiga, like the Video Toaster.
Nobody has argued with you that games weren't important for the Amiga (but your thesis that the Amiga failed due to consoles falls apart when we consider that the Commodore subsidiaries that focused more on selling it as a games computer survived longer when Commodore failed), but that it was not nearly as singularly sold as a games machine. Even Commodore UK, which was perhaps the most gaming focused of the Commodore subsidiaries also got significant revenue from business use.
EDIT: I'd also add that there isn't like there haven't been extensive analysis on this, such as Brian Bagnall's book series on Commodore, or Jimmy Maher's "The Future Was Here". We know a lot about Commodore's internal issues and their finances that was not public knowledge at the time. Commodore was horribly mismanaged more than anything else, and there are many competing reasons that contributed to the fall of Commodore, and while the consoles certainly contributed too, there's not much evidence it was anywhere near the only, or main, reason.
More Jimmy Maher, beyond The Future Was Here: <www.filfre.net>. He and Chet at CRPG Addict are doing the two most important computer-game projects, each for more than a decade.
The Friendly Orange Glow, about PLATO. Not because PLATO was super-influential on the later industry—far from it, with only minor exceptions—but that doesn't mean that it doesn't deserve examination.
The Future Was Here: The Commodore Amiga
https://www.amazon.de/dp/0262535696/ref=cm_sw_r_cp_api_glt_i...
Unlike other books about retro it does not only try to trigger your nostalgia but is an actual deep dive into the history and the technology about this machine.
For example: It explains in detail how the famous „Boing Ball“ demo used all of the Amiga‘s custom chips to keep the CPU almost idle while running. This was important for showing off the preemptive multitasking capabilities of the Amiga OS.
It also includes a thorough look into the implementation details of Deluxe Paint I and how the IFF format came to be.
I loved it!
