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    Interactive Fiction 50

    if50.substack.com · Publication · on HN since 2021

    Newsletter that became a book, covering 50 years of text games and interactive fiction, one game or year per post.

    Visit blogHN submissions
    GamesRetro ComputingHistory
    What HN says

    Commenters strongly recommend the series, call it worth reading for anyone interested in interactive fiction, and praise its Oregon Trail write-up and the book's Kickstarter success.

    Stats for nerds
    36HN people shared it
    56linked in comments
    2.3Kstory points
    Jan 2026last shared
    2021people per year2026

    Top posts on HN

    1. 1
      2006: Dwarf Fortress
      1 person · 289 points · first shared 2021 · 94 comments on HN
    2. 2
      1977: Zork
      1 person · 281 points · first shared 2021 · 91 comments on HN
    3. 3
      1988: P.R.E.S.T.A.V.B.A.
      2 people · 207 points · first shared 2021 · 64 comments on HN
    4. 4
      1984: The Hitchhiker's Guide to the Galaxy
      1 person · 205 points · first shared 2021 · 91 comments on HN
    5. 5
      1982: The Hobbit
      2 people · 190 points · first shared 2021 · 33 comments on HN
    6. 6
      Universal Paperclips
      1 person · 176 points · first shared 2021 · 82 comments on HN
    7. 7
      50 Years of Text Games – A 2021 Journey from Oregon Trail to A.I. Dungeon
      2 people · 153 points · first shared 2021 · 51 comments on HN
    8. 8
      1983: Suspended
      1 person · 132 points · first shared 2021 · 20 comments on HN
    9. 9
      Business Wargames: Early Complex Text Games
      2 people · 117 points · first shared 2022 · 32 comments on HN
    10. 10
      1980: MUD
      1 person · 113 points · first shared 2021 · 80 comments on HN

    What HN people wrote when they linked it

    • grawprogJun 2021

      I'm really fascinated by that era of computer gaming, well that era of computers in general. I've been following this blog about text games since I first seen it on HN.

      https://if50.substack.com/

      The earlier entries talk about some of the same stuff mentioned in this article.

      Reading about these things, I dunno, it reminds me of the wild west or something.

      All these university students and programmers writing illicit games like outlaws, hiding their games under simple file names that became almost memes for the ones in the know at the school.

      It's really cool and those people are the reason why video games and computers became a thing.

      Everytime I learn more about the early history of computers or even video games it always makes me happy. I dunno, to see how far it's all come, to have grown up watching a lot of it evolve.

      It's just always great to read about.

    • genmonJan 2022

      Every edition has been incredibly researched, and the stories so well told. I can't wait for the book.

      Three personal favourites:

      - Oregon Trail (1971) -- the first issue. Includes a great detail on the speed on typing "BANG" being used to tell the accuracy of the shot https://if50.substack.com/p/1971-the-oregon-trail

      - Adventure (1976) -- the accidental invention of the computer game. Includes code https://if50.substack.com/p/1976-adventure

      - Silverwolf (1992) -- mysterious anarcho-feminist group in a house in Ireland creates text adventures [update: I see this is another commenter's favourite too!] https://if50.substack.com/p/1992-silverwolf

    • muzaniJul 2024

      Excellent write up on it: https://if50.substack.com/p/1971-the-oregon-trail

      The short: It was around since 1971. It was basically an AAA game on a teleprinter. It was random enough that you couldn't "game" it by getting calculations right. It calculated the accuracy of your shot by your speed of typing. It rang the bell when you got a hit.

      Basically, it had a lot of 'juice' for games of that era and was an easy hit (pun intended). Some teachers would have played it by the time they became teachers. There's probably some nostalgia and they'd have brought the sequel to schools.

    • d13Jun 2021

      https://if50.substack.com/p/1990-lambdamoo

      Playing LambdaMOO in 1997. Reignited my childhood interest in programming. soon after discovering it I started learning HTML and Java, gradually developed a good freelance career as a web developer, transitioned to became a Flash game developer, and now specialise in web-based educational games (using Pixi and Phaser). It would not have happened without the Vic20 my parents gave me for Christmas as a child, and LambdaMOO.

    • atribecalledqstJun 2023

      For anybody who didn't read TFA: the original series is at https://if50.substack.com/

      This is a great series, definitely worth the read if you are at all interested in interactive fiction. I need to pick up a copy of the book at some point.

      I tend not to be good at (or have patience for) the puzzle-heavy stuff like Zork, but Hadean Lands (which released in 2014) was excellent. That was the last IF I engaged with... sad!

    • arrakeenJun 2025

      i randomly stumbled upon the connection as well while reading about the St. Bride's School. such a random connection between two completely different interests of mine that i joked the universe is a simulation with limited RAM and reuses assets

      Cure Dolly has _some_ connection to this group which, to me, just adds even more mystique to an already fascinating story[1]

      [1] https://if50.substack.com/p/1992-silverwolf

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