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    Break Into Chat

    breakintochat.com · Personal blog · on HN since 2013

    A history site about BBS culture and door games, with interviews of creators of games like Solar Realms Elite and TradeWars 2002.

    Visit blogRSSHN submissions
    Retro ComputingGamesHistory
    What HN says

    HN commenters use it as a reference for BBS door game history, ANSI art, message archives, and the creator of Solar Realms Elite.

    Stats for nerds
    17HN people shared it
    21linked in comments
    49story points
    Mar 2026last shared
    2016people per year2026

    Top posts on HN

    1. 1
      Instant Graphics and Sound
      1 person · 17 points · first shared 2025 · 1 comments on HN
    2. 2
      Amit Patel discusses his old BBS door game "Solar Realms Elite"
      3 people · 4 points · first shared 2013 · 1 comments on HN
    3. 3
      Gary Martin, Creator of “TradeWars 2002”
      2 people · 4 points · first shared 2019 · 1 comments on HN
    4. 4
      Appreciating the Physicality of Floppies
      1 person · 3 points · first shared 2022 · 1 comments on HN
    5. 5
      I completed my 7-year quest to play Thieves' Guild, an Atari ST BBS game
      1 person · 3 points · first shared 2020 · Discussion on HN
    6. 6
      Shooter Jennings, Creator of “From Here to Eternity”
      3 people · 2 points · first shared 2016 · Discussion on HN
    7. 7
      From paper tape to BBS door games: "Global War" creator Joel Bergen
      1 person · 2 points · first shared 2013 · Discussion on HN
    8. 8
      Lost Commodore Amiga music software recovered
      1 person · 2 points · first shared 2024 · 1 comments on HN
    9. 9
      Atascii Tube
      1 person · 2 points · first shared 2019 · Discussion on HN
    10. 10
      Dial-Up to “Beam Me Up”: Jon Radoff Talks Star Trek Timelines, BBS Games
      2 people · 1 points · first shared 2016 · 1 comments on HN

    What HN people wrote when they linked it

    • amitpApr 2017

      I agree, reverse engineering some of this stuff is hard. I had been studying economics & systems design and put lots of interacting feedback loops into SRE so it's sometimes hard to tease out the individual effects. I've put some notes up here for anyone who wants to clone it http://www-cs-students.stanford.edu/~amitp/Articles/SRE-Design.html

      For a quick “where are they now”:

      - Barren Realms Elite --> Mehul (my brother) moved from BBS games to web games, with Earth 2025 and then Utopia, and then a web portal Swirve.com, and then he got out of the games business and ran a coffee shop, Dominican Joe in downtown Austin (but it was just sold)
      - Legend of the Red Dragon --> Seth Robinson (who I finally met this year) moved on to PC games, then mobile games, and now runs a successful MMO called Growtopia (but it was just sold) https://en.wikipedia.org/wiki/Robinson_Technologies
      - Solar Realms Elite --> I got out of the BBS door world and went to grad school, interested in teaching. I now write interactive tutorials at redblobgames.com, starting with game development but I want to expand into math and computer science. SRE's wikipedia page got wiped by the deletionists http://www.vintagecomputing.com/index.php/archives/922 but was preserved by http://breakintochat.com/

    • throw0101dMar 2026

      I also remember using the BlueWave offline mail reader:

      * https://en.everybodywiki.com/Blue_Wave_(mail_reader)

      As well as the QWK and SOUP file formats (the latter when I started on Usenet as well):

      * https://en.wikipedia.org/wiki/QWK_(file_format)

      * https://web.archive.org/web/20080509070947/http://combee.techwood.org/old/soup12.html

      And Tradewars 2002 'door game':

      * https://en.wikipedia.org/wiki/Trade_Wars

      * https://breakintochat.com/wiki/TradeWars_2002

      * https://breakintochat.com/wiki/BBS_door_game

      * https://en.wikipedia.org/wiki/Door_(bulletin_board_system)

    • Kirkman14Mar 2026

      These are definitely ANSI art. They use the unique PC extended character set (pipes, shaded blocks, etc), the classic PC CGA/EGA 16-color palette, and ANSI escape codes.

      I don't think this term is exclusively American ... there were (and are) plenty of European and international ANSI artists. But I'm happy to be corrected.

      I got into the distinction a little bit in Part 2 of this series: https://breakintochat.com/blog/2025/12/28/ansi-art-and-webcomics-bbses-and-the-artscene/

    • brandonmencJan 2016

      I ran a couple BBSes with a friend in the mid 90s. We got rid of file downloads and door games when we transitioned to an all message board system, but we always kept one door game around:

      Barneysplat! by Bong Software

      Interview with the author, who is also blind:

      http://breakintochat.com/blog/2013/05/08/austin-seraphin-creator-of-barneysplat

      Oh yeah, being snarky teenagers, we also kept Pimp Wars on the board.

    • cmrdporcupineJan 2023

      At first I assumed it was going to be based on this: https://breakintochat.com/wiki/Space_Empire_Elite which is more like the trader type games you're talking about.

      There was a history of BBS "door" games with this style of interface, that would have been quite adaptable to Emacs.

      But yeah, his link to 'Elite' does take to the classic 3d game.

      Nifty.

    • DaiTenguMar 2026

      There are two archives available. What ExecPC had before it was frozen in time, covering 1993-1997 or so, and an archive from "Starfleet HQ BBS"
      https://breakintochat.com/collections/messages/fidonet/index.html

      A lot of current BBSes may have archives from the last 10 years or so. I know mine does: https://warensemble.com

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