An author's blog on procedural generation and rendering of fantasy maps, including compasses, place names, forests and a pencil effect in SVG.
Commenters recommend it repeatedly as a rich resource on fantasy map generation and layout, though one notes it has not been updated in a while.
This is beautiful! And must be even more beautiful from technology side.
I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it.
Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators.
There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses?
Thanks.
[1] https://heredragonsabound.blogspot.com/2020/02/the-forever-project.html
[2] https://bfnightly.bracketproductions.com/rustbook/chapter_0.html
Indeed. The Here Dragons Abound author's blog post on the overhead of maintaining this very cool open source project for the benefit of others [0] is rather eye opening. This is a blueprint for what it takes to do it correctly, often for very little reward.
Also, apparently he is a contributor to Nethack.
[0] https://heredragonsabound.blogspot.com/2022/06/map-compasses-retrospective.html
"Here Dragons Abound"[0] is another interesting take on this topic. The guy's been working for about a year now to beef up Martin O'Leary's work[1]. Fascinating read through if you start at the first post.
[0] https://heredragonsabound.blogspot.com
[1] http://mewo2.com/notes/terrain/
The other two posts he linked to here were real interesting as well:
* https://heredragonsabound.blogspot.com/2016/11/this-is-where-i-draw-line.html?m=1
* https://heredragonsabound.blogspot.com/2018/12/hand-drawn-lines-revisited.html?m=1
Finding good fantasy mapping blogs is hard, I don't know too many, to anyone else interested in this Here Dragons Abound[0] is really good resource.
Any others people really like?
-[0]: https://heredragonsabound.blogspot.com/
Inspirational stuff, with lots of great references to the OGs at the bottom, and source available. Now can it be merged with the look/feel of https://heredragonsabound.blogspot.com/. ;)