Online publication covering creative coding, generative art, new media art, and interactive projects.
HN commenters recommend it as a favorite place to read about new apps and creative coding, and as a resource for generative art.
> that was one off-hand comment at the end of the article.
Kennedy's assassination was one bad action at the end of an otherwise lovely day, yet we still have to take it as part of the whole. So, when the designer says, "I want less electronic waste" and then makes electronic waste, I am calling them out on it.
I'm blaming the writer for a bad article, too and if you think this is somehow news, you should have linked to a better source of this info.
For example, here are two other articles on the same design from over a week ago without the fake environmental rhetoric:
http://www.designboom.com/technology/conductive-electronic-paper-speakers-by-coralie-gourguechon-
12-12-2013/
http://gizmodo.com/the-worlds-simplest-speaker-is-silkscreened-on-a-piece-1481884888
Here's the same article again, from last month, also without any fake environmental rhetoric:
http://www.creativeapplications.net/sound/paper-electronics-by-coralie-gourguechon/
:)
Now, since you are so excited about home-made speakers, I'm sure you'll lead us in another round of healthy enthusiasm for another home-made speaker from 5 years ago by a _2nd_grader_?
http://www.youtube.com/watch?v=2CxMm0ksJ8Y
And now another home-made speaker from 5 years ago from household materials by two high schoolers?
http://www.youtube.com/watch?v=995yt8Eb5FU
Here's another such home-made speaker from five years ago:
http://www.youtube.com/watch?v=i90jJ9bKmRg
Oh yeah, here's another home-made speaker and audio circuit…
I'm a designer, but I've never been into traditional art because I grew up knowing that digital pieces could be so much more than traditional media. I think a lot of techies probably feel the same way; they're waiting for artists to better familiarize themselves with the tools we use because that's where the impressive stuff happens.
Not sure if any of these fit into your definition of art+tech, but I'm a huge fan of the stuff shown on Creative Applications (http://www.creativeapplications.net/). Joanie Lemercier's work also falls under this category (http://tumblr.joanielemercier.com/). Branden Hall is also doing a lot of interactive art pieces lately (https://vimeo.com/waxpraxis), and Manny Tan is doing some great visual stuff with various technologies as well (http://www.uncontrol.com/).
And since the individual post about it didn't get any love here the other day, the Flat Surface Shader project (http://wagerfield.github.com/flat-surface-shader/) is a great example of open-source pieces that others can fork and build off of that I hope we see a lot more of (in addition to designers and developers working on these types of projects together to begin with).
To that point, Chrome Experiments (http://workshop.chromeexperiments.com/) and Creative JS's tutorials (http://creativejs.com/tutorials/) are great introductions to what is possible for those wishing to delve into technical art. Nylllon (http://nylllon.com/) also does a good job of curating some great art+tech…
I try to keep my subscription to an absolute minimum since I like to leave some time for reading books. After a lot of culling, I'm currently subscribed to some popular feeds:
http://www.smashingmagazine.com/ (general web design / dev)
http://www.alistapart.com/ (long form web design / front-end)
http://dailyjs.com/ (Javascript / node.js)
http://createdigitalmusic.com/ (digital music / software)
http://www.creativeapplications.net/ (new-media art)
And a handful of unpopular ones:
http://www.ribbonfarm.com/ (absolutely my favorite blog in the world – self-describes as "refactored perception)
http://www.tempobook.com/blog/ (same author as above, posts related to his last book)
http://worrydream.com/feed.xml (not really a blog, but Bret Victor writes some of the best long-form articles on interaction design around – read all of them)
http://www2.technologyreview.com/rss/video_rss.aspx (Tech Review videos, sparsely updated – mainly because the editor's interviews are awesome/hilarious)
http://idlewords.com/ (breathtaking travel blog from the founder of Pinboard)
http://www.loper-os.org/ (awesome / hilarious posts by a software heretic on the general terrible state of things in technology – keeps me in touch with Alan Kay-esque thinking)
http://we-make-money-not-art.com/ (the only contemporary art blog I like from a very dedicated Italian writer)
http://vagueterrain.net/ (occasionally published digital art magazine, themed topics, guest…
Some additional info to reduce some apparent confusion.
I learned about Processing 2.0 from here:
http://www.creativeapplications.net/processing/generative-art-in-html5-processing-javascript-tutorial/
I already knew about the IDE modes; being able to generate an Android app straight from Processing code is pretty slick (especially as you mix in stuff like Pure Data) though it has some limitations.
The above link adds, "Processing 2.0 adds a third option, 'JavaScript', which allows you to publish direct to HTML5 Canvas (using the now in-built Processing.js). And it works. It just works."
The best Processing page I could find that included this was the changes page, which also nicely lists other new features.
I picked the word "compile", in quotes, because while see as in fact compiling, I also tend to think of compiling as taking a high level level and outputting something lower-level. Though that's not a necessary condition, I had a feeling that if I left off the quotes there'd be complaints about how this wasn't really compiling, title is misleading, etc.. But there you go.
edit: also, video: http://vimeo.com/28117873
I think it should be "The art of buying single-board computers and never running them once". I think the "once" is needed in the case of computers. They are as machines not directly comparable to books...
A book, like any media, fulfilled its initial purpose after it has been "consumed" - anything else (looks nice, feels nice, smells nice) are physical, subjective qualities attached to it. You might even buy it solely for these physical qualities, but that's besides the point.
A machine has its purpose in its usage, and that usage requires known resources that should not be carelessly wasted. I personally buy them to enable a utility for myself and have fun discovering it. It fulfilled its initial purpose even if it was powered on just once.
Even those single-board computers that were put to "good use", as building blocks for new devices (eg. [0]), are still not in use the whole time.
[0]: https://www.creativeapplications.net/objects/paragraphica-context-to-image-ai-camera/
The analogy is fine but it doesn’t address the issue people are having with AI stuff.
When you zoom in enough there’s always ambiguity on the definition, today we can’t even define what is life and at what point exactly it starts or ends however we have birthdays and cemeteries since the beginning of the civilization.
The philosophical discussion is nice and useful but when it comes to policies it’s better to address the practical issues.
The difference between photography and AI generated content is that the “metry” part is light on substance I AI.
There’s this Swedish artist who build a “camera” which is a device that looks like camera but doesn’t have any lens or something, instead generates an image based on the location and weather data.
Take a look: https://www.creativeapplications.net/objects/paragraphica-context-to-image-ai-camera/
So yeah, the philosophical discussion is there and has plenty of meant to chew :)