Developer Economics publishes survey-based research and articles on mobile and app developers, tools, frameworks, and earnings.
HN commenters cite its survey data on developer revenue, such as many mobile developers earning under $100 a month, and its framework and tool comparisons.
They'll hire you, exploit you, and then fire you when the funding dries up. Your "customers" will whine endlessly about every change you make, and every change you don't, and then cry out at having to pay more than nothing for your game. The industry mostly only has big publishing houses and captive studios left, and has bar none the very worst sort of customers you'll ever get--just go read through the user feedback on the Steam store.
Importantly this:
http://www.puppygames.net/blog/?p=1574
And this:
http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf
And this:
http://www.developereconomics.com/mobile-gaming-dirty-secret/
I would never in a million years recommend anybody entering the industry at this point unless they are making an independent game by themselves--and even then, only as a hobby.
If you want to learn something, keep it as a hobby. It'll be a lot of fun, you'll learn a lot, and maybe you'll even get to sell your project. But don't don't don't try to make a living from it.
I don't know about "emerging", but at this point it's impossible not to mention AR/VR and machine learning. Developer Economics highlighted both in their latest report [1] - and that is also a partial answer to your second question, their free quarterly surveys are a good way to keep an eye on tech trends.
As an aside, I remain puzzled by HN's hit-and-miss deduplication. Sometimes I submit something and it's caught immediately. Then [2] happens.
[1] https://www.developereconomics.com/reports/developer-economics-state-developer-nation-q3-2016
[2] https://news.ycombinator.com/item?id=12317342
> you should spend the $100. You will get it back in the first couple of days if you make a good app.
40% of mobile developers do not even reach $100 in a month [1]. Having a "good app" is not a guarantee that someone will get $100 in two days.
[1] https://www.developereconomics.com/reports/developer-economics-q3-2014/
Ha! I agree. :-)
It was explained in the presentation and in the report from Vision Mobile: http://www.developereconomics.com/reports/developer-economics-q3-2014/
Basically, the definition of tools is third party tools such as: ad networks, cloud computing, cross-platform (e.g. PhoneGap), games (Unity etc) and more.
Not definitive, but there are a lot of good comparisons:
http://smashingboxes.com/blog/choosing-a-front-end-framework-angular-ember-react
https://www.developereconomics.com/feature-comparison-of-4-popular-js-mv-frameworks
https://www.developereconomics.com/comparison-4-popular-javascript-mv-frameworks-part-2
Well, there will probably still be an abundant number of indie developers willing to make $40k/year. They'll move to Alaska so they can live the dream. I should have kept a list of all the recent podcasts and links. Anyway, here's one from today.
http://www.developereconomics.com/indie-app-opportunity-gone/