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    Developer Economics

    developereconomics.com · Company blog · on HN since 2013

    Developer Economics publishes survey-based research and articles on mobile and app developers, tools, frameworks, and earnings.

    Visit blogHN submissions
    EconomicsMobile & AppleTech Industry
    What HN says

    HN commenters cite its survey data on developer revenue, such as many mobile developers earning under $100 a month, and its framework and tool comparisons.

    Stats for nerds
    19HN people shared it
    33linked in comments
    203story points
    Jul 2017last shared
    2014people per year2017

    Top posts on HN

    1. 1
      Why are you still building consumer apps? Enterprise pays 4x more
      1 person · 146 points · first shared 2013 · 92 comments on HN
    2. 2
      Permissions in Mobile Ad SDKs | Developer Economics
      1 person · 5 points · first shared 2014 · Discussion on HN
    3. 3
      Lessons from a one-man app business
      1 person · 4 points · first shared 2015 · Discussion on HN
    4. 4
      IOS still the most revenue-generating platform ($5,200 per developer/month)
      1 person · 4 points · first shared 2013 · 1 comments on HN
    5. 5
      Developer Economics Q3 2014: State of the Developer Nation
      4 people · 3 points · first shared 2014 · Discussion on HN
    6. 6
      Developer Economics: State of the Developer Nation Q3 2015
      2 people · 3 points · first shared 2015 · Discussion on HN
    7. 7
      4 Popular JavaScript Frameworks Compared: Ember, Angular, React and Backbone
      2 people · 3 points · first shared 2016 · Discussion on HN
    8. 8
      Pros and Cons of the Top 5 Cross-Platform Mobile Tools
      2 people · 3 points · first shared 2013 · Discussion on HN
    9. 9
      HTML5 performance is fine, what we are missing is tools
      1 person · 3 points · first shared 2013 · Discussion on HN
    10. 10
      Top Game Development Tools: Pros and Cons
      1 person · 3 points · first shared 2014 · Discussion on HN

    What HN people wrote when they linked it

    • angersockDec 2014

      They'll hire you, exploit you, and then fire you when the funding dries up. Your "customers" will whine endlessly about every change you make, and every change you don't, and then cry out at having to pay more than nothing for your game. The industry mostly only has big publishing houses and captive studios left, and has bar none the very worst sort of customers you'll ever get--just go read through the user feedback on the Steam store.

      Importantly this:

      http://www.puppygames.net/blog/?p=1574

      And this:

      http://www.fdg2013.org/program/papers/paper06_zagal_etal.pdf

      And this:

      http://www.developereconomics.com/mobile-gaming-dirty-secret/

      I would never in a million years recommend anybody entering the industry at this point unless they are making an independent game by themselves--and even then, only as a hobby.

      If you want to learn something, keep it as a hobby. It'll be a lot of fun, you'll learn a lot, and maybe you'll even get to sell your project. But don't don't don't try to make a living from it.

    • T-AAug 2016

      I don't know about "emerging", but at this point it's impossible not to mention AR/VR and machine learning. Developer Economics highlighted both in their latest report [1] - and that is also a partial answer to your second question, their free quarterly surveys are a good way to keep an eye on tech trends.

      As an aside, I remain puzzled by HN's hit-and-miss deduplication. Sometimes I submit something and it's caught immediately. Then [2] happens.

      [1] https://www.developereconomics.com/reports/developer-economics-state-developer-nation-q3-2016

      [2] https://news.ycombinator.com/item?id=12317342

    • hrabagoJun 2015

      > you should spend the $100. You will get it back in the first couple of days if you make a good app.

      40% of mobile developers do not even reach $100 in a month [1]. Having a "good app" is not a guarantee that someone will get $100 in two days.

      [1] https://www.developereconomics.com/reports/developer-economics-q3-2014/

    • rnymanSep 2014

      Ha! I agree. :-)
      It was explained in the presentation and in the report from Vision Mobile: http://www.developereconomics.com/reports/developer-economics-q3-2014/

      Basically, the definition of tools is third party tools such as: ad networks, cloud computing, cross-platform (e.g. PhoneGap), games (Unity etc) and more.

    • GrangarSep 2016

      Not definitive, but there are a lot of good comparisons:

      http://smashingboxes.com/blog/choosing-a-front-end-framework-angular-ember-react

      https://www.developereconomics.com/feature-comparison-of-4-popular-js-mv-frameworks

      https://www.developereconomics.com/comparison-4-popular-javascript-mv-frameworks-part-2

    • mellingSep 2014

      Well, there will probably still be an abundant number of indie developers willing to make $40k/year. They'll move to Alaska so they can live the dream. I should have kept a list of all the recent podcasts and links. Anyway, here's one from today.

      http://www.developereconomics.com/indie-app-opportunity-gone/

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