Skip to content
HomeVideos
AllLongsCategoriesPlaylists
BooksBlogsPodcasts
HistoryListsWatch laterLiked videosFollowing

The videos, books, blogs and podcasts Hacker News keeps recommending, all in one place.

VideosBooksBlogsPodcastsAboutPrivacySettings

Data from Hacker News, HackerTube, HackerBooks, HackerBlogs and Open Library. Credits · Not affiliated with Y Combinator.

HomeVideosBooksBlogsPodcasts
Ctrl K

    MMO Economies - Hyperinflation, Reserve Currencies & You! - Extra Credits

    Extra Credits

    1 HN recommender · recommended in 3 months, 2016–2020

    YouTube

    8:44 · 1.5M views · Nov 23, 2016

    An Extra Credits episode on how MMO economies get overrun by inflation when players can mint unlimited gold by killing monsters. It covers approaches borrowed from real-world economics, such as anchoring or pegging currency, as alternatives to simple gold sinks.

    Cited in game-economy threads as a clear explanation of why vendor-sellable loot causes hyperinflation and how designers counter it.

    Games & Game DevelopmentGame designMicroeconomics & behavioral economicsGaming culture & analysis
    1. 21:19
      Manufactured Discontent and FortniteFolding Ideas1.7M views • 7 years ago
    2. 6:26
      Games Should Not Cost $60 Anymore - Inflation, Microtransactions, and Publishing - Extra CreditsExtra Credits678K views • 8 years ago
    3. 34:13
      The Addictive Cost Of Predatory Videogame Monetization (The Jimquisition)Stephanie Sterling1.3M views • 7 years ago
    4. 2:31:44
      This is Financial AdviceFolding Ideas8.5M views • 3 years ago
    5. 48:27
      Jonathan Blow: Game design: the medium is the messageCreativeMornings HQ119K views • 13 years ago
    6. 19:49
      Let’s go whaling: Tricks for monetising mobile game players with free-to-playPocketGamerbiz758K views • 10 years ago
    7. 1:44:09
      Jonathan Blow: Video Games and the Human Conditionrubbermuck158K views • 15 years ago
    8. 52:22
      Exposing FRAUD And DECEPTION In The Retro Video Game MarketKarl Jobst2.8M views • 5 years ago
    9. 14:05
      TUN: Un-Ruining the MMOMrBtongue291K views • 13 years ago
    10. 1:49:22
      The Future is a Dead Mall - Decentraland and the MetaverseFolding Ideas8.2M views • 3 years ago
    11. 36:24
      How Valve is Profiting from Steam's Back-Door CasinosPeople Make Games425K views • 3 years ago
    12. 22:44
      Investigation: How Roblox Is Exploiting Young Game DevelopersPeople Make Games2.7M views • 5 years ago
    13. 1:09:54
      Gambling and the desire machine | Pay to WinJimmy McGee222K views • 4 years ago
    14. 39:47
      How lucky is too lucky?: The Minecraft Speedrunning Dream Controversy ExplainedStand-up Maths8.4M views • 5 years ago
    15. 1:15:38
      Contrepreneurs: The Mikkelsen TwinsFolding Ideas4.2M views • 4 years ago
    16. 1:15:54
      "Games as a service" is fraud.Accursed Farms1.1M views • 7 years ago
    17. 44:23
      The Immoral Design of Diablo ImmortalJosh Strife Hayes4.4M views • 4 years ago
    18. 39:52
      Ross's Game Dungeon: Deus ExAccursed Farms1.6M views • 10 years ago
    19. 7:24
      How Gamers Killed Ultima Online's Virtual Ecology | War Stories | Ars TechnicaArs Technica3.2M views • 8 years ago
    20. 1:26:04
      Milton Friedman Speaks: Money and Inflation (B1230) - Full VideoFree To Choose Network1.5M views • 10 years ago

    4 comments from Hacker News

    1. @sdrinfNov 2016· in “Hammercoin – A Bitcoin-fueled game”

      Extra creditz just published an excellent video on why auto-generated vendor-sellable items lead to hyperinflation under most circumstances, and a few ways to avoid it: this video | When buying from a player, the player bot will try to resell the same item for double the price. Given this, and assuming auto-buy from vendorbots, I'd predict the second they open the game for auto-grinders (or puppeteered bots) to appear, kill anything in sight, sell stuff, pump any bitcoin any vendorbot might hold, until the game economy holds no more bitcoin. It's probably more CPU-efficient, than mining bitcoin; and there's a manual workforce readily mobilizable for it. The game looks really promising, and I'd love to grind a few hours in it as it stands, but I'm not sure if dropping a bitcoin dependency into it won't sink it prematurely.

      RecommendsView on HN
    2. @stcredzeroDec 2016· in “Eve Evolved: Analysing Eve's New Economic Reports”

      Meh. It's a by-product of the typical hyperinflation you get when you try to devise an economy where everyone gets to print as much money as they care to. (Which is what MMO grinding for cash basically amounts to.) Their trying to peg ISK to real world money through PLEX is a typical strategy to try and counteract this, which also typically kind-of works, but only typically kind-of. this video My solution for this will be "first-principles." Quite simply, I'm not going to let players print money.

      CitesView on HN
    3. @stcredzeroDec 2016· in “Eve Evolved: Analysing Eve's New Economic Reports”

      Anchoring the in-game currency is one of the main strategies for preventing in-game currency inflation: this video Instead of paying player characters to grind, and therefore have players consume game content, why aren't we paying players to create game content?

      CitesView on HN
    4. @geek_atDec 2020· in “Salesforce Signs Definitive Agreement to Acquire Slack”

      until you have an established player base and are using 95% or your time for balancing and the economy ( this video )

      CitesView on HN