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    A Boy And His Atom: The World's Smallest Movie

    IBM

    1 HN recommender · recommended in 10 months, 2013–2025

    YouTube

    1:34 · 28M views · Apr 30, 2013

    IBM's record-setting stop-motion film made by moving individual carbon monoxide molecules with a scanning tunneling microscope, illustrating atomic-scale memory research.

    Cited as a striking example of atom-level manipulation and STM imaging, including the ripples viewers ask about.

    Physics, Space & ChemistryMaterials scienceDocumentaries & storytelling
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    12 comments from Hacker News

    1. @kensJun 2016· in “What are “actual pictures” of atoms actually pictures of?”

      The linked video "A Boy And His Atom: The World's Smallest Movie" is entertaining. IBM made a stop-motion animated movie from individual atoms. this video

      RecommendsView on HN
    2. @kragenJul 2021· in “Making The World's Most Detailed Print Maps”

      A notable inconsistency, or exaggeration: > we print our maps using the highest resolution mediums available. ... There's no sense printing at a higher resolution than humans are able to perceive. For print, 300 dpi is the gold standard . Higher resolution media such as [LINK] are around 20000 dpi. Current semiconductor processes [LINK] have feature sizes around 20 nm, which is about 1.3 million dpi. This is significantly denser than 300 dpi. It's easy to see the difference between a page printed at 300 dpi and one printed at 600 dpi, so I'd say even 300 dpi doesn't reach "higher resolution than humans are able to perceive". How long have more detailed mediums (or media) been available? In 01949 George Harrison reported improving the control loop of a ruling engine to a precision of, in the medieval units then in use, 0.2 micro-inches (5 nm): [LINK] so that he could cut grooves for a diffraction grating to that precision, which evidently amounts to a precision of 5 million dpi. This seems to have been about a factor of 70 improvement over what Michelson had achieved before 01900. But serious difficulties attended any attempts to use such diffraction ruling engines to cut irregular patterns such as these maps—as well, of course, as limits in the data bandwidth of the necessary control systems. More detailed media still have been demonstrated; in 01989 hackers at IBM demonstrated the ability to use an STM to position atoms with atomic precision (≈0.1 nm) [LINK] and in 02013 oth

      CitesView on HN
    3. @mncharityMay 2020· in “X”

      > can be a huge barrier to entry for the student I did a category theory class a few months back. Huge barrier at times - so many moving pieces. "Err, which properties do 𝒞 and mumble(𝒟) have here , in this paragraph???" I wanted to create an interactive version of some topics. Just mouseover elaboration and graphics, to reduce the amount of state one has to keep track of mentally, and its associated cognitive load. But the state of in-browser rendering of category diagrams wasn't quite there yet. Best part of the class was the "after-math" (that's a 3-interpretation pun). An iterative improvement on past versions of the class, formalizing an observed custom - after the 1 hr math lecture, the room was reserved for a second hour, so people could hang out, with the instructors, in front of blackboards. In part, clarifying and explaining things in different ways. One instructor observed something very vaguely like "I'd never approach things the way I do in lecture, if I was tutoring someone one-on-one." One can imagine technical fixes. Mouse-over equations. FAQs. Presenting the material from multiple perspectives. Many of them could implemented on clay tablets. And that newfangled wood pulp. My best understanding is, that as a society, incentives are poorly aligned with creating non-wretched education content in the sciences, and I assume in math. So my hope for XR in education, is not just the power of tools like eye tracking, but that incentives are disrupted enough to get us

      CitesView on HN
    4. @mncharityOct 2017· in “The Xerox Alto, Smalltalk, and Rewriting a Running GUI”

      > I'm not as pessimistic as Bret Victor [...] ABriefRant I'd actually go one step further than that "rant". In the real world, small physical motions usually have little control significance. Mouse movement and keyboards are among the many exceptions. With XR's hand tracking, that can change. For example, while gaming is focused on "feeling like it's real", so game hands overlap real hands, for getting work done, it's nice to have stretchy arms, so you can reach across the room to grab things. For optimal long-term ergonomics, you want a mix - sometimes you want the exercise of waving your arms, and sometimes you want to achieve the same end by merely twitching a hand resting on a knee or keyboard. So not only did the video reduce all of human motion vocabulary, including gaze and voice, down to a single finger over a sad UI, but even that single finger was used in an impoverished manner. ;) > XR will work much better with some pointing and voice input Eye tracking as well. "Look; point; click" has a seemingly redundant step. When someone is watching an education video, say IBM's atom animation[1], you want to both be able to field common questions like "What are the ripples?", but also notice that they are looking at the ripples, and volunteer related content. One can do prototyping now, with WebVR, google speech recognition, and in-browser or google voice synthesis. [1] this video

      CitesView on HN
    5. @mncharityMay 2019· in “How to Calm a Crying Baby Like a Mesopotamian”

      > It's mind blowing :) When people watch this[1], and I'm standing next to them, they'll often ask about the ripples. But if they were watching it alone, there isn't an easy way to do that. Someone did an art project, where you sit and watch an interesting drama video. But why was it interesting? There's an eye tracker, and the video is a graph of scenes, like an old "choose your own adventure" story. So if you're interested in character A... the video explores/emphasizes character A. AR/VR is coming. With eye tracking (eventually... patents). So... Imagine science education that's consistently mind blowing, rather than boring. What might that be like? Though a cautionary note: there's apparently a problem of students, who have consistently had excellent teachers, clearly and motivationally presenting material, reaching college without the skills or inclination to themselves wrestle with a body of knowledge and distill understanding. Another opportunity for improvement. :) [1] stop-motion animation with individual molecules: this video

      CitesView on HN