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    Future Crew - Second Reality (1993) [60fps]

    DemosceneVids

    3 HN recommenders · recommended in 6 months, 2020–2023

    YouTube

    16:19 · 241K views · Feb 7, 2015

    A 60fps capture of Future Crew's 1993 MS-DOS demo Second Reality, one of the best-known pieces of the demoscene. It runs about 16 minutes of real-time graphics and music effects on PC hardware of the era.

    HN commenters cite it as the landmark demo of the demoscene's golden era, and this capture lets people watch it without running it under DOS.

    Computing History & CultureDemoscene & retrocomputingComputer graphics & rendering
    1. 16:37
      Second Reality by Future Crew (pc demo)Michael Huth (Elianda)82K views • 13 years ago
    2. 9:24
      Making of Second Reality / Future CrewMika Tuomi184K views • 16 years ago
    3. 13:45
      Unreal by Future CrewAssemblyTV26K views • 15 years ago
    4. 3:36
      elevated by Rgba & TBC | 4k intro (FullHD 1080p demoscene demo)Demoscene High-Quality Videos (Annikras)317K views • 15 years ago
    5. 4:13
      Spaceballs - State of the Art - Amiga Demo (HD 50fps)RetroDemoScene264K views • 12 years ago
    6. 1:27
      Mars DOS demo by Tim Clarke (1993)Sean Barrett28K views • 13 years ago
    7. 1:29:59
      Moleman 2 - Demoscene - The Art of the Algorithms (2012)Vakondok (Moleman)329K views • 14 years ago
    8. 11:02
      fr-08: .the .product by farbrausch | 64k intro (2000) (720p HQ demoscene demo)Demoscene High-Quality Videos (Annikras)197K views • 15 years ago
    9. 0:43
      puls (256 bytes)JanRrrolaKadlec36K views • 17 years ago
    10. 7:15
      Farbrausch - fr-041: debris. [HD]kb229K views • 17 years ago
    11. 2:01
      "Memories" - 256 byte MSDOS introHéll Mood107K views • 6 years ago
    12. 2:22
      A Mind Is Born (256 bytes)lftkryo1.2M views • 9 years ago
    13. 3:36
      Elevated by RGBA and TBCBUTTONTANG974K views • 17 years ago
    14. 8:33
      8088 MPH by Hornet + CRTC + DESiRE (final version)andrewmjenner93K views • 11 years ago
    15. 8:26
      8088 MPH by Hornet + CRTC + DESiREJim Leonard327K views • 11 years ago
    16. 5:38
      The Black Lotus - Eon - Amiga Demo (50 FPS)RetroDemoScene191K views • 7 years ago
    17. 21:53
      SGI's $250,000 Graphics Supercomputer from 1993 - Silicon Graphics Onyx RealityEngine²Dodoid2.3M views • 8 years ago
    18. 8:24
      TiTAN - Overdrive 2 (RGB 50fps) - SEGA Mega Drive - Revision 2017 (1st Place)Oerg866305K views • 9 years ago
    19. 34:29
      The History of 3D Graphics on the Gameboy Advance | minimmeminimme667K views • 6 years ago
    20. 1:02:03
      Elite: "The game that couldn't be written"Alexander the ok2M views • 2 years ago

    8 comments from Hacker News

    1. @ChrisArchitectOct 2023· in “What is the Demoscene? An obscure but influential art form”

      Nice little interview that touches on a number of the magical parts of the scene and the many elements and major sites. This guy only started in 1997? All good, but feel like that's just a bit 'after' the golden, significant era. There was definitely a change as PC/windows development happened ...right around then I'd say. But maybe that's just my take on it. Feel like references to some classic demos should be late 80s/early 90s for the sheer impact and that it was a much much more active scene then. Future Crew "Second Reality" forever. ;) this video

      Strongly recommendsView on HN
    2. @herodoturtleMar 2021· in “Demoscene the Amiga Years Volume 1”

      Loved reading this comment, thanks for sharing. The demo scene is what got me into programming in my youth - in particular Denthor's BBS tuts, and many late night adventures in mode13h. Good times! > That was when Future Crew showed up with 2nd Reality and the double bouncing, transparent balls. I still remember the feeling of amazement and utter loss at seeing that :) Future Crew's 2nd Reality demo, for those that haven't seen it: this video

      RecommendsView on HN
    3. @FlowNov 2023· in “Northlight makes Alan Wake 2 shine”

      Here's a 60fps video of the same demo. The demo-sceners work really hard to make everything 60fps(1 vbl), so watching it in any other frame-rate feels wrong. this video

      RecommendsView on HN
    4. @stevefan1999Oct 2023· in “What is the Demoscene? An obscure but influential art form”

      The gaming industry should always look on the demoscene. One of the most influential demo, Second Reality [1] (I think it is internally called Unreal 2), eventually impressed Tim Sweeney (yes, that Tim Sweeney from Epic Games today) and wanted to hire Future Crew to make Epic Pinball but was unsuccessful. Coincidentally, the first FC Assembly demo is called Unreal, and I'm not sure if that has anything to do with Unreal the game, and the etymology of Unreal Engine itself. I always liked demoscene because they push the tech to its limit, for example kkrieger which is a DirectX game in 96K [3], which is rare to this day due to Wirth's law [2], considering most of the games today are bloated as hell. Too bad there aren't demo groups in Hong Kong, or I may join when I was still a carefree teen back in 10 years ago when I was 14. [1]: this video [2]: [LINK] [3]: [LINK]

      CitesView on HN
    5. @ChrisArchitectApr 2020· in “Finland adds the demoscene as a UNESCO intangible world cultural heritage”

      this recognition gives me lots of warm feels. The number of aspects that the demoscene brought together: programming, art, music, an online world of connection, and community - was incredible and had a huge impact on me when I discovered and learned more about it as a young kid in the early 90s. All I can think of to commend this occasion is Future Crew 'Second Reality' :) this video

      CitesView on HN