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    The Next Major RTS Will Fail. This Is Why.

    GiantGrantGames

    2 HN recommenders · recommended in 3 months, 2023–2024

    YouTube

    25:09 · 986K views · Mar 20, 2022

    A video essay arguing that the next major real-time strategy game will fail unless it gets the fundamentals right. It covers the playerbase and demographics, what older RTS games did well, and the roles of the engine, spectacle, development tools and player-generated content.

    HN recommends it for its argument that single-player campaigns and modding are overlooked in RTS design.

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    3 comments from Hacker News

    1. @ixwtJan 2024· in “Microsoft lays off 1,900 Activision Blizzard and Xbox employees”

      GiantGrantGames on Youtube made an interesting video about "The Next Major RTS Will Fail. This is Why"[0]. Turns out he got a lot of this information because he was one of the players that had a huge influence in the development, and this is what ZeroSpace focused their development efforts on. One of which, is targeting the casual audience, and their love for a good story. [0]: this video

      RecommendsView on HN
    2. @btownOct 2023· in “Microsoft $69B deal to buy Call of Duty maker Activision Blizzard cleared by UK”

      Giant Grant Games makes a compelling case for why single-player campaign and mod-development experiences are often overlooked but are key for RTS crossover success. And this came out long before the success of BG3. I hold out hope that someone will crack the formula! this video

      RecommendsView on HN
    3. @shagieFeb 2024· in “Cactus – A Modern Diablo II Version Switcher, Character Isolator, & Mod Manager”

      In my stumbling around YouTube in the past week, I found "The Next Major RTS Will Fail. This Is Why" - this video The publishers have listened to their hard core players - and created games for them. Is Diablo III for the people doing seasons? or the people who play through the campaign in solo mode? With modern games, this in turn means that the casual to competitive conversion rate is low (because of the lack of solo content to hook the casual players) and publishers look to milk more from the competitive players by making the game even less accessible. The games are being developed as multiplayer first today... and that in turn means that the solo modes that the casual games aren't there. Honestly, if MMO is one of the first things listed on a game, and solo content is lacking - that gets a "nope" or "meh" from me on Steam. Meanwhile, some fun old games I still pull up from time to time to play.

      CitesView on HN