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    2 1 1 Jason Scott Rescuing The Prince of Persia from the sands of time

    Adrian Crenshaw

    3 HN recommenders · recommended in 8 months, 2014–2026

    YouTube

    52:47 · 25K views · Sep 30, 2012

    Jason Scott's DerbyCon 2012 talk on rescuing the Prince of Persia source code from old floppy disks, working with the game's author Jordan Mechner. It is a story of digital archaeology and recovering data from ancient media.

    Repeatedly recommended as a favorite tech talk and a great example of digital preservation work.

    Games & Game DevelopmentGame history & retro gamingHistory of computingHacker culture & free software
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    8 comments from Hacker News

    1. @voltagex_Aug 2014· in “Prints”

      My favourite example of digital archaeology from recent years is [LINK] - saving the Prince of Persia floppies. this video

      Strongly recommendsView on HN
    2. @voltagex_Oct 2016· in “Ask HN: What's your favorite tech talk?”

      Your second link reminded me of [LINK] (which definitely builds on some of Matt's work). [LINK] - C++17 for the Commodore 64. Probable language warnings for my other suggestions: * Rescuing Prince of Persia from the Sands of Time this video (was this talk ever given elsewhere?) * And You Shall Know Me By My Trail of Documentation - [LINK] * The History and Evolution of Computer Viruses - [LINK]

      RecommendsView on HN
    3. @_asummersDec 2014· in “Each New Boot a Miracle – DOSBOX in the Browser”

      If you've not seen any of Jason Scott's other work, I personally recommend his talks on the Prince of Persia[0], Mario 64[1], and crackers fighting crackers via crack screens[2]. [3] This one is just funny. [0] this video [1] [LINK] [2] [LINK] [3] [LINK]

      RecommendsView on HN
    4. @voltagex_Apr 2015· in “3,000 floppy disk archive (1982–1994)”

      I missed that distinction when I posted the link. I'm sure they had difficulty rescuing Price of Persia. If you have some time to spare, watch this video (or read [LINK] and the many other sources)

      RecommendsView on HN
    5. @noufalibrahimJun 2026· in “How we made hit video game Prince of Persia”

      Was going to say the same thing. It's a very nice trip down memory lane. Also, Jason Scott's talk on how he recovered the original source code from a bunch of dusty disks this video

      RecommendsView on HN